Since it hasn’t been mentioned yet I’ll bring up Axiom Verge. This game created by Thomas Happ (and when I say created, I mean he did everything, including one of the best gaming soundtracks I’ve ever heard) wears its Metroid roots firmly on its sleeve, but it absolutely doesn’t come off as derivative.
It’s got a pretty interesting narrative, a ton of weapons to acquire and plenty of secrets hidden in its very explorable world. There’s also a very interesting glitching mechanic that the first time you see feels like artifacting in a bad game read like you would need to restart your game to fix. It’s a concept I hadn’t seen up until that point and one I really haven’t seen since.







