Beat it on the last day of the year. Unfortunately, I missed 1 scan of a miniboss and lost out on 100% completion as a result, which was pretty disappointing when I realized it. But I have the Sylux amiibo so all I missed out on was Samus taking off her helmet. I think what happened is I couldn't get a lock on the center mass because of all the drones the miniboss was surrounded with. The whole game the scanner was finicky with locking onto the wrong thing whenever there were too many targets on screen. There were times I would very clearly aim at 1 thing, and it would insist on telling me what something that wasn't even close to the center of the screen was instead of what I wanted.
That's a relatively minor problem, but it's those little things that bugged me. Like having no idea how much more green energy I needed to collect because the graph only updated every 15% or so. The final search was a nightmare because it stayed stuck at 80-85% no matter how many green crystals I smashed. Even power-bombing a bunch of those boulders didn't move the needle at all, until after 1 crystal it just jumped the last 15-20% to 100%. It doesn't need to go up after every crystal you drive into, but rising in increments of a few percent would go a long way in alleviating frustration when you are at 99.9% but it still says you're at 80-85%. It should give some sense of how much left you have to do instead of turning it into a guessing game.
With issues like those, I think this is the least-polished numbered Prime game, and probably the worst of the 4. But it is still a really good game overall. The visuals and the boss fights are definitely the standouts. It's beautiful. Even the desert looks really good. All the environments look great. And the boss fights are challenging and thrilling. I think I still prefer Prime 3's boss fights overall, but it's about equal to Prime 1 in terms of boss fights.
Exploration is overall good, and there are plenty of really good puzzles throughout. It doesn't have the interconnectedness of Prime 1, which is a shame. I think they could have had each zone connect to 2 of the other zones in the late-game after you get certain items instead of only having 1 entrance to each zone. The canon you need to take to get in and out of Fury Green.
It's a lot better than Other M, a game I like more than most, and I'd love to see what Retro would do when not working with the constraints of the Switch 1 hardware.