
Damn missable scans... I mean, I was gonna go for 100% Hard mode eventually anyway. But it sucks that I was locked out of the secret movie because of some scans. BTW, it says 17 hours, but in my profile says I've played the game for more than 25h. So I'm guessing the game only counts when actually "playing": no menus, no cutscenes, etc.
Anyway. The ending didn't make things any better. I hate the ending, I hate Samus for doing what she did and I hate Retro for coming up with something that I believe Samus would never do.
Spoiler!
Either everyone goes home or nobody is. And even worse, leaving the gang behind knowing they will most likely be killed by Sylux is just absolute dogshit writting. Samus would not leave them like that, I'm sure of it. Seriously, I AM angry over this. I don't care about preserving the Lamorian knowledge or some fucking tree.
It's a shame, because the final boss was EPIC. I loved every minute of it. I loved that even
Spoiler!
the GF Marines were able to contribute in both the fight and the cutscenes. They were badass, all of them!
But it was all for nothing because of how the ending played out. Very bad taste of mouth.
My thoughts on the game overall: it's a very good game that definitely calmed my thirst for a new Metroid Prime game. What it does well (controls, gameplay, visuals, MUSIC OMG YAMAMOTO IS SO BACK, atmosphere, combat, how it handles the Federation Soldiers and boss fights) it does it INCREDIBLY well, at the level of the original trilogy and in some ways even better.
However, the game has several flaws (to my eyes) that hold it back from being in the same ballpark as the original trilogy:
- The maps are way too linear, even for my taste. Corruption is my favourite Prime game, but Beyond is even more linear to a point where I'm not exactly comfortable with. Straight corridors are literally EVERYWHERE and there are very few instances in which you get certain complexity in how the map is constructed.
- Backtracking felt very tedious, slow and boring at times. Sol Valley itself is OK, there's plenty to do and collect. But going back and forth between the main areas and the desert felt like a chore sometimes. Specially when you go to an area and realize once you are there that you can't do anything (this happens too frequently). Which leads to the next point:
- The game doesn't know if it wants to be linear or open (in how progression functions). It tells you it's linear and it guides you as such, but it allows you to not do it linearly. But if you go that route, you'll realize that you won't get too far and the game punishes you with a waste of time. Like... don't allow me to do certain things just to lock me out once I'm there.
- Radio comunications need a huge revamp. A toggle to turn them off and a patch to stop them from entering in a loop. You already told me where to go, you already marked my destination on the map. Now, shut the fuck up and don't tell ME EXACT SAME THING everytime I enter/exit a main area.
- There was a certain lack of enemy variety. Too many reskins.
- The ending made me angry. I already covered that in enough detail.
Even with all of this shit... I really enjoyed Metroid Prime 4 (most of the time). It's a game full of ups and downs. To me, the ups massively won over the downs. But still, I can't ignore how glaring some of the flaws are to me. If I had to give it a score it would be like 7.5-8/10. If it had a different ending I wouldn't hesitate in giving it an 8.