Nvm
Last edited by curl-6 - on 15 September 2025Nvm
Last edited by curl-6 - on 15 September 2025(Ignore)
Last edited by curl-6 - on 15 September 2025| curl-6 said: Nvm |
Seems fine now, or maybe it’s just because this is a single quote and I’m not quoting several users.
super_etecoon said:
Seems fine now, or maybe it’s just because this is a single quote and I’m not quoting several users. |
Testing; if this comes out normal then I guess the problem's solved.
Pemalite said:
Samus always gained additional freedom of mobility through additions to her suit, opening up new areas. |
She's also used a vehicle since Metroid II in 1991, her gunship, which in games like Prime 3 moved her between areas, so adding another one isn't really a departure for her.
| KratosLives said: Is the original team working on this game? |
A number of developers from the original Metroid Prime are involved in Prime 4, including some of the artists, animators, and engineers.
Obviously after 23 years many have moved on to other things, but some remain.
| curl-6 said: Your image isn't displaying. (And trying to quote your post seems to have broken my last few posts lmao) |
I don't know what happened there xD
To summarize: Xenoblade X (a Wii U game) had Oblivia, a huge and detailed desert area that you could traverse with a giant mech. I think even by Switch standards and even considering the framerate difference between both games, the desert in Metroid Prime 4 looks a bit bland and lacking in detail. And the contrast in graphics and detail between the "main" areas and the desert is quite stricking.

Vodacixi said:
I don't know what happened there xD To summarize: Xenoblade X (a Wii U game) had Oblivia, a huge and detailed desert area that you could traverse with a giant mech. I think even by Switch standards and even considering the framerate difference between both games, the desert in Metroid Prime 4 looks a bit bland and lacking in detail. And the contrast in graphics and detail between the "main" areas and the desert is quite stricking. |
There's multiple layers to this; on the one hand, just in terms of function, Oblivia is an environment that's meant to be full of resources to collect and enemies to fight, so it makes sense for it to be more packed full of stuff; if Prime 4's desert is more something to be traversed at high speed to get to the next point of interest, then it simply wouldn't need to be as full of "stuff" that would only get in the way or slow you down.
On a technical level, I would say that the lighting in Prime 4's desert does look much better than Xenoblade X's, and if indeed this does run at 60fps on Switch 1, including in portable mode where it has similar raw power to Wii U, then having less stuff could simply be necessary to maintain performance. 30fps as X does gives you twice as much headroom in that regard.
curl-6 said:
There's multiple layers to this; on the one hand, just in terms of function, Oblivia is an environment that's meant to be full of resources to collect and enemies to fight, so it makes sense for it to be more packed full of stuff; if Prime 4's desert is more something to be traversed at high speed to get to the next point of interest, then it simply wouldn't need to be as full of "stuff" that would only get in the way or slow you down. On a technical level, I would say that the lighting in Prime 4's desert does look much better than Xenoblade X's, and if indeed this does run at 60fps on Switch 1, including in portable mode where it has similar raw power to Wii U, then having less stuff could simply be necessary to maintain performance. 30fps as X does gives you twice as much headroom in that regard. |
While mecanically it doesn't need to have as much stuff, visually would make a huge difference.
It's 30VS60 fps, sure. But it's also 900p VS 1080p and 720p VS 600p. Xenoblade also has quite more stuff going on in terms of structures, landmarks, etc.
