JRPGfan said:
HoloDust said:
100% disagree - the thing I'm mostly hoping for next gen are AI NPCs, and that can't be (efficiently) done on current gen hardware.
And there's that thing where path traced games look much better than what we have in this gen. |
Do you honestly believe consoles will be able to run fully path tracing games next gen? Its crazy demanding on the GPU.
Here is a overclocked 5080 on a tuned PC: https://www.youtube.com/watch?v=0G6uFxizjX8
First area they show in Cyberpunk 2077, it goes from 115 fps down to 41 fps. In Alan Wake 2, its the shadows only? and there the fps tanked from 90+ fps down to 58 fps.... just to have sharper looking shadows with path tracing. In Indy it goes from 155fps down to 75fps, and the differences arn't as massive as in say Cyberpunk2077.
Again this is with a geforce 5080 that's overclocked. even next gen, I doubt consoles get close that performance.
We don't want 1100$+ consoles do we ? just so we can path trace games? |
Yeah, they will be, if the rumours about UDNA are true. Current gen GPUs are still brute forcing a lot of things when it comes to RT, and I expect for UDNA to have much more optimized and clever approach to it.
I don't however expect all games to be fully path-traced, especially open world games, which will probably use some combination of techniques, but I can fully imagine something like Alien Isolation Remake or its sequel (or REs, SHs and similar), dungeon crawlers or games like Portal etc. to be fully pathtraced for next gen consoles.
That said, PT is not what I'm primarily excited about...