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Forums - Gaming - If you could save one now defunct studio, who would it be and why?

HoloDust said:
Cobretti2 said:

...moments and just shows that we peaked in gaming already.

I don't think we're even close...fully physics simulated worlds, with systemic gameplay, yet with AI "director" to keep the narrative tension, with "smart" AI NPCs that you can talk to freely, all in fully ray traced presentation, and all that in one game...yeah, we're not even close.

But does this make a game more ‘fun’?



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G2ThaUNiT said:

Damn, that's a tough one! From Pandemic, Psygnosis/Studio Liverpool, Neversoft, Looking Glass, Westwood, Ensemble, Midway, Zipper, Troika, and New World Computing, all some of my all time favorite studios, but I would have to go with LucasArts.

From the legendary Adventure games of Monkey Island, Full Throttle, Indiana Jones, Maniac Mansion, and Grim Fandango to the multitude of Star Wars games of the X-Wing series, Rogue Squadron series, Dark Forces series, Galactic Battlegrounds, to even branching out to other genres/new IPs like Outlaws and Gladius, there was SO much that LucasArts had to offer. And they're gaming output was like no other as well.



Although I will pour one out for Bungie, Blizzard, and BioWare. 3 studios that practically are defunct in my eyes.

Was actually thinking maybe Bullfrog or Maxis pre EA, but actually.. Yes! LucasArts. Disney was dumb to shut that down. Their 90s was also great, but early 2000s was to me the peak.



S.Peelman said:
HoloDust said:

I don't think we're even close...fully physics simulated worlds, with systemic gameplay, yet with AI "director" to keep the narrative tension, with "smart" AI NPCs that you can talk to freely, all in fully ray traced presentation, and all that in one game...yeah, we're not even close.

But does this make a game more ‘fun’?

No it doesn't. That is my point I was trying to make.

If I want to mimic the real world to that extend I may as well go live in it.

Every generation we have to buy DLC stuff or season passes on top of the game. Just give me complete and fun games to play that is all I want.



 

 

S.Peelman said:
HoloDust said:

I don't think we're even close...fully physics simulated worlds, with systemic gameplay, yet with AI "director" to keep the narrative tension, with "smart" AI NPCs that you can talk to freely, all in fully ray traced presentation, and all that in one game...yeah, we're not even close.

But does this make a game more ‘fun’?

Sorry, is this a serious question? I mean, apart from fun being subjective category?



HoloDust said:
S.Peelman said:

But does this make a game more ‘fun’?

Sorry, is this a serious question? I mean, apart from fun being subjective category?

Yes, actually.



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S.Peelman said:
HoloDust said:

Sorry, is this a serious question? I mean, apart from fun being subjective category?

Yes, actually.

Sorry then mate, can't help you with that, since it appears that your definition of fun doesn't include a lot of games or even whole genres.



HoloDust said:
S.Peelman said:

Yes, actually.

Sorry then mate, can't help you with that, since it appears that your definition of fun doesn't include a lot of games or even whole genres.

You never mentioned any game or genre for me to deny, nor does any of those attributes you mention imply a specific one, so I don’t see how you came to that conclusion. But okay I guess that’s that then.

Last edited by S.Peelman - on 05 August 2025

Cobretti2 said:
S.Peelman said:

But does this make a game more ‘fun’?

No it doesn't. That is my point I was trying to make.

If I want to mimic the real world to that extend I may as well go live in it.

Every generation we have to buy DLC stuff or season passes on top of the game. Just give me complete and fun games to play that is all I want.

This exact same sentiment was shared by Gabe Newell in the Half-Life documentary!



You called down the thunder, now reap the whirlwind

G2ThaUNiT said:
Cobretti2 said:

No it doesn't. That is my point I was trying to make.

If I want to mimic the real world to that extend I may as well go live in it.

Every generation we have to buy DLC stuff or season passes on top of the game. Just give me complete and fun games to play that is all I want.

This exact same sentiment was shared by Gabe Newell in the Half-Life documentary!

So yes, realism makes games more fun as what you expect to happen happens, positive reinforcement.

Fun is coming up with a 'solution' and then executing it. The more possibilities, the more chance you come up with a working solution.

Invisible walls and forcing you into a predefined path / way to solve something is not fun.



Tough choice:

Mnementh said:

Easy answer: New World Computing! They invented some of the best game series like Might and Magic, Heroes of Might and Magic and King's Bounty. They also were not really in trouble, they only did go under because their parent company 3DO did costly experiments and bankrupted all. Had they survived they would've kept creating amazing RPGs and strategy games, I am sure.

https://www.youtube.com/watch?v=qmt5HZGT_y0

Definitely one of my all-time favoites, and I'm yearning for a real Might & Magic game and a HoMM, both in the orignal Science Fantasy world instead of Ubisoft's shitty High Fantasy universe of Ashan. Fuck Ubisoft!

LegitHyperbole said:

I would have said Bullfrog but we got Two point Hospital so eh. Probably Evolution studios just to see the graphics of Drive Club 2.

Bullfrog was great, as was Lionhead studios (Black & White, Fable), the follow-up studio of Peter Molyneux. 22cans, not so much...

SanAndreasX said:

Origin Systems, just to revive the Ultima series.

And also Wing Commander/Privateer while we're at it!

But despite all those great studios, my choice falls to... Sir-Tech, the studio behind the Wizardry series and also Jagged Alliance. I'm still mad that the horrendously bad Jagged Alliance 2 sales in the US (24k, compared to over 100k in Germany alone) sank the company and resulted in Wizardy 8, my favorite game ever, to never be truly finished - Sir-Tech even sold advertisement space in the game to get it to a mostly finished state and finally closed doors the week the game got released. And mad props for the developers offering support for years after the release despite Sir-tech being long defunct by that point, ironing out almost all the bugs.