By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Ubisoft's development costs for games on different platforms

http://www.gamasutra.com/php-bin/news_index.php?story=18389

"Leading on from this, an Ubisoft executive gave a breakdown of the company's average development costs per game - not often discussed in public - with a DS title costing between 500,000 to 1,000,000 euros ($785,000-$1.57m), PS3/Xbox 360/PC titles averaging 12 million to 18 million euros ($18.8m-$28.2m) to create for all 3 SKUs, and a Wii game expected to cost 5 million to 6 million euros ($7.8-$9m) to develop."



Around the Network

Wow. PS360 development is more expensive than I'd imagined. That's just one company, and it's probably skewed by big-budget games, but still.



Sounds about right. I wonder how much developing for the PS2 and the PSP costs them.



We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a salt shaker half full of cocaine, a whole galaxy of multi-colored uppers, downers, screamers, laughers…Also a quart of tequila, a quart of rum, a case of beer, a pint of raw ether and two dozen amyls.  The only thing that really worried me was the ether.  There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an ether binge. –Raoul Duke

It is hard to shed anything but crocodile tears over White House speechwriter Patrick Buchanan's tragic analysis of the Nixon debacle. "It's like Sisyphus," he said. "We rolled the rock all the way up the mountain...and it rolled right back down on us...."  Neither Sisyphus nor the commander of the Light Brigade nor Pat Buchanan had the time or any real inclination to question what they were doing...a martyr, to the bitter end, to a "flawed" cause and a narrow, atavistic concept of conservative politics that has done more damage to itself and the country in less than six years than its liberal enemies could have done in two or three decades. -Hunter S. Thompson

I actually expected 360/PS3/PC games to be more that double of what Wii games kost... not just do you need to create hi-def content but you have to port it to two different  platforms...



 

 

 

I think it's because they end up sharing a lot of resources between 360/PS3/PC development.  Other than the actual programmers everything else can be shared.



Around the Network

do they not develop for the PSP?



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 

Well, most of their PS360PC games have sold quite well (AC, RSV 1 & 2, GRAWs) so they can't being doing too badly, though I would assume Blazing Angels isn't making them much money (hence the move to HAWX)



ssj12 said:
do they not develop for the PSP?

Haha not if they are smart. 

All kidding aside, that is an odd exclusion. 



El Duderino said:
I actually expected 360/PS3/PC games to be more that double of what Wii games kost... not just do you need to create hi-def content but you have to port it to two different  platforms...

As far as i know, EA has given the best breakdown about the cost for porting, which is (max.) 15% of the overall cost. Which would mean that porting to two platforms, would increase the cost by 30%. Edit: LOL @RP

Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

So wait, developing for the Wii cost's a third of what it costs to develop for the PC/PS3/360? That seems fair :P You get 3 audiences for 3 times the cost.



From 0 to KICKASS in .stupid seconds.