Hardstuck-Platinum said:
Yes, and they're never going to share that with us so why even make that point? I know vast majority of people on Gamepass are on Xbox, but MS doesn't act like it values console GP users. It makes them pay more for the same service. They treat console players badly in general. They told everyone starfield couldn't run at 60fps because of complex systems like the sandwich collecting stuff, and then released a 60fps path months later. Your argument is valid in saying that MS SHOULD value it's console player base, but they clearly don't with the decisions they have made. The proof is in the pudding and we don't need access to the data as you keep saying. |
Playstation made $17 billion from software last fiscal year. Assuming 2 billion were from 1st party content leaves $15 billion of taxable 3rd party revenue. 30% of that would be $4.5 billion.
While we don't have access to MS's full data, we're able to make logical extrapolations that get us reasonably close to the undisclosed numbers. Playstation making $4.5 billion from taxes implies that Xbox made $1-1.5 billion in the same period. Xbox-PC + GamePass will significantly reduce their 3rd party income. We don't need Microsoft's data to accept that the 30% cut is very important.
JackHandy said:
A good reason for Sony to learn from the PS5 and launch with PS6 exclusives from the get-go, much like Nintendo did. They (Sony) claimed they needed to support the PS4 due to the size of the install base, but clearly, Nintendo has proven that to be faulty logic. People will support your new console right away if you give them a reason to. |
In hindsight, Sony supporting crossgen in the first two years wasn't a mistake. Games cost fortunes to make, PS5 had serious shortages, and the game engine tech wasn't evolved enough to make a huge difference that warranted full exclusivity. And I'm not sure yet that Nintendo's strategy here is better (that'll depend on production/shortages). PS4's popularity post PS5 launch made Sony a ton of money (even though hardware fell off a cliff) that the Switch 1 may not be able to replicate. Nintendo's high profit margins have more to do with their excellent software output, and less with console exclusivity. MK8 and BotW were Wii U games after all.
Sony made a bunch of mistakes, but I don't think early crossgen is one of them (in the context of shortage). Their PC support, mediocre midgen output, and high prices are the bigger problems.









