By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kyuu said:
Hardstuck-Platinum said:

Does it? What are they because I don't see any negative implications of Xbox-PC. Everyone on this website (even hardcore Xbox fans) are saying that Xbox has evolved into a service now. It's more of an App that you can run on any Xbox/windows device. That + Gamepass. Standard Xbox console hardware has been selling terribly for awhile now but the windows App and Gamepass still survives. 

So, what are the negative implications or consequences of the Xbox-PC not selling? If hardware selling poorly was able to have negative consequences on the Xbox App or Gamepass it would've happened by now. There aren't any, it's just not been as successful as hoped. 

We don't have Microsoft's data to make any complete conclusions. And things could always get worse.

The most obvious negative implication is further loss in user spending outside GamePass. The 30% cut is VERY important for platform profitability. Moreover, the vast majority of GamePass players are on Xbox hardware which you say is selling terribly. So future Xbox hardware being expensive and unpopular may gradually reduce or stagnate the numbers of GamePass subscribers when people move from Series XS. GamePass has been available on PC for many years and yet only a tiny fraction of PC gamers are interested in the service 

GamePass just isn't an equivalent to Steam no matter how people want to spin it. It might evolve to something more significant, but so far it's not really more relevant than PS+ which is a small part of a greater platform. PS+ is actually more successful in that it doesn't seem to be particularly hurting traditional sales which are still close to Playstation's record. GamePass needs to see a huge growth to make up for the decline/death of their standard platform.

Yes, and they're never going to share that with us so why even make that point? I know vast majority of people on Gamepass are on Xbox, but MS doesn't act like it values console GP users. It makes them pay more for the same service. They treat console players badly in general. They told everyone starfield couldn't run at 60fps because of complex systems like the sandwich collecting stuff, and then released a 60fps path months later. Your argument is valid in saying that MS SHOULD value it's console player base, but they clearly don't with the decisions they have made. The proof is in the pudding and we don't need access to the data as you keep saying.