Kyuu said:
We don't have Microsoft's data to make any complete conclusions. And things could always get worse. The most obvious negative implication is further loss in user spending outside GamePass. The 30% cut is VERY important for platform profitability. Moreover, the vast majority of GamePass players are on Xbox hardware which you say is selling terribly. So future Xbox hardware being expensive and unpopular may gradually reduce or stagnate the numbers of GamePass subscribers when people move from Series XS. GamePass has been available on PC for many years and yet only a tiny fraction of PC gamers are interested in the service GamePass just isn't an equivalent to Steam no matter how people want to spin it. It might evolve to something more significant, but so far it's not really more relevant than PS+ which is a small part of a greater platform. PS+ is actually more successful in that it doesn't seem to be particularly hurting traditional sales which are still close to Playstation's record. GamePass needs to see a huge growth to make up for the decline/death of their standard platform. |
Yes, and they're never going to share that with us so why even make that point? I know vast majority of people on Gamepass are on Xbox, but MS doesn't act like it values console GP users. It makes them pay more for the same service. They treat console players badly in general. They told everyone starfield couldn't run at 60fps because of complex systems like the sandwich collecting stuff, and then released a 60fps path months later. Your argument is valid in saying that MS SHOULD value it's console player base, but they clearly don't with the decisions they have made. The proof is in the pudding and we don't need access to the data as you keep saying.







