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Forums - Sony - Why are Sony's studios releasing so few games? Jin Ryan is to blame.

twintail said:
GymratAmarillo said:



Cancelled games:
-The Last of Us multiplayer
-Bend's militar game
-BP's GOW service
-London Studio's service
-Firesprite Twister Metal service (not their idea Sony relocated the project from another studio and then cancelled it)
-Pixelopus game
-Destiny spin off
-Deviation's game
-Spider Man multiplayer

The Spider-man game was just a pitch. It was never in actual development.

And Twisted Metal was only ever in pre-production, for whatever that is worth. I'm sure it barely took up any time for FireSprite.

The Destiny spin-off was dropped by Bungie; Im not sure Sony had anything to do with it. I could be wrong. 

Still, would've been nice to see some of this stuff come to fruition. 

The Fury said:
twintail said:

And Twisted Metal was only ever in pre-production, for whatever that is worth. I'm sure it barely took up any time for FireSprite.

Yeah, people act like it was a full blown title but when you actually read the rumours/interviews, it seemed to have barely got past concept stages, as in a few people went into and meeting room, talked about it for about 30 mins and they decided, "Hmm, maybe not".

What I found hilarious is that people mentioned how "It was a battle royal". These people not ever having actually played Twisted Metal before, obviously.

For a 30 min talk it took a chunk of Firesprite out when that game and all the other services were cancelled so ... yeah, 30 minutes can cost a lot lol. 

And the point is not how much progress the games in that list had when they were cancelled, they are just placeholders. The point is about development work that should have been released (PixelOpus), that could have been done instead (London Studio, Bend, BP) or that could be more advanced in their development cycle but they weren't/aren't because when those projects were cancelled the studios making them were closed or lost time and developers as a consequence.

twintail said:
GymratAmarillo said:



Cancelled games:
-The Last of Us multiplayer
-Bend's militar game
-BP's GOW service
-London Studio's service
-Firesprite Twister Metal service (not their idea Sony relocated the project from another studio and then cancelled it)
-Pixelopus game
-Destiny spin off
-Deviation's game
-Spider Man multiplayer

The Spider-man game was just a pitch. It was never in actual development.

And Twisted Metal was only ever in pre-production, for whatever that is worth. I'm sure it barely took up any time for FireSprite.

The Destiny spin-off was dropped by Bungie; Im not sure Sony had anything to do with it. I could be wrong. 

Still, would've been nice to see some of this stuff come to fruition. 

I think my answer above in this multiquote about Firesprite basically covers the first two points and I wish Bungie didn't count but Sony is including them in every PlayStation presentation now so they count now I guess LOL.

If they count then doesn't matter who cancelled it, it's another future game in the PS Studios pipeline that was lost and that could have been in the development right now by all the people who was fired. 



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xl-klaudkil said:

To much focus on boring same old open world games that cost 300+mill to make and take 4 till 6 years.

Noo love or passion at all to create great games,just only about the money,thats all.

I'm always kind of baffled by these kinds of posts.

I can understand not liking Sony's games, but if anything this gen has been hard for them, because they have been trying to pivot away from their normal games to make live service. 

Their big expensive games have been where they're doing the best - whether you like it or not. 



Simple answer: Sony realizes that the PlayStation brand is so strong that they know third-party support will do pretty much all the heavy lifting.



The Fury said:
twintail said:

And Twisted Metal was only ever in pre-production, for whatever that is worth. I'm sure it barely took up any time for FireSprite.

Yeah, people act like it was a full blown title but when you actually read the rumours/interviews, it seemed to have barely got past concept stages, as in a few people went into and meeting room, talked about it for about 30 mins and they decided, "Hmm, maybe not".

What I found hilarious is that people mentioned how "It was a battle royal". These people not ever having actually played Twisted Metal before, obviously.

For sure.

I do wonder, however, if these rumours got of Twisted Metal got mixed up with the supposed PS5 build of Hardware Rivals that exists (existed?).

GymratAmarillo said:

For a 30 min talk it took a chunk of Firesprite out when that game and all the other services were cancelled so ... yeah, 30 minutes can cost a lot lol. 

And the point is not how much progress the games in that list had when they were cancelled, they are just placeholders. The point is about development work that should have been released (PixelOpus), that could have been done instead (London Studio, Bend, BP) or that could be more advanced in their development cycle but they weren't/aren't because when those projects were cancelled the studios making them were closed or lost time and developers as a consequence.

I think my answer above in this multiquote about Firesprite basically covers the first two points and I wish Bungie didn't count but Sony is including them in every PlayStation presentation now so they count now I guess LOL.

If they count then doesn't matter who cancelled it, it's another future game in the PS Studios pipeline that was lost and that could have been in the development right now by all the people who was fired. 

I can't say I agree agree, because the agument being presented always seems to comes across as somewhat disingenious. Games get cancelled all the time. Shu Yoshida has said this is true of Sony as well. Saying that these studios wasted time on a live service that never releases is no different than saying they wasted time on a SP game that never released.

The conversation always appears to be how they've wasted time and resources on a cancelled live service, but we barely hear the same rhetoric on a SP game. Studios like Insomniac and FireSprite, who have multiple teams, will always be prototyping stuff to have a path for their next title before their existing one ends. In this case, it involved to 2 live service titles they decided not to pursue. This is not time lost. It is important they are doing this sort of stuff so that the team can transition to the next title as effortlessly as possible.

Otherwise they end up in the situation that Bend forund themselves: having finished Days Gone, then working on a pitch for DG 2 only to have it rejected and then having nothing else. The team was lucky at the time they could be used to work on Naughty Dog projects, but there's clearly not enough additional work after the cancellation of their live service title. 



the-pi-guy said:
xl-klaudkil said:

To much focus on boring same old open world games that cost 300+mill to make and take 4 till 6 years.

Noo love or passion at all to create great games,just only about the money,thats all.

I'm always kind of baffled by these kinds of posts.

I can understand not liking Sony's games, but if anything this gen has been hard for them, because they have been trying to pivot away from their normal games to make live service. 

Their big expensive games have been where they're doing the best - whether you like it or not. 

Read the OP, thats the reason why sony releases so phew games.



 

My youtube gaming page.

http://www.youtube.com/user/klaudkil

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GymratAmarillo said:

For a 30 min talk it took a chunk of Firesprite out when that game and all the other services were cancelled so ... yeah, 30 minutes can cost a lot lol. 

And the point is not how much progress the games in that list had when they were cancelled, they are just placeholders. The point is about development work that should have been released (PixelOpus), that could have been done instead (London Studio, Bend, BP) or that could be more advanced in their development cycle but they weren't/aren't because when those projects were cancelled the studios making them were closed or lost time and developers as a consequence.

I think my answer above in this multiquote about Firesprite basically covers the first two points and I wish Bungie didn't count but Sony is including them in every PlayStation presentation now so they count now I guess LOL.

If they count then doesn't matter who cancelled it, it's another future game in the PS Studios pipeline that was lost and that could have been in the development right now by all the people who was fired. 

I can't say I agree agree, because the agument being presented always seems to comes across as somewhat disingenious. Games get cancelled all the time. Shu Yoshida has said this is true of Sony as well. Saying that these studios wasted time on a live service that never releases is no different than saying they wasted time on a SP game that never released.

The conversation always appears to be how they've wasted time and resources on a cancelled live service, but we barely hear the same rhetoric on a SP game. Studios like Insomniac and FireSprite, who have multiple teams, will always be prototyping stuff to have a path for their next title before their existing one ends. In this case, it involved to 2 live service titles they decided not to pursue. This is not time lost. It is important they are doing this sort of stuff so that the team can transition to the next title as effortlessly as possible.

Otherwise they end up in the situation that Bend forund themselves: having finished Days Gone, then working on a pitch for DG 2 only to have it rejected and then having nothing else. The team was lucky at the time they could be used to work on Naughty Dog projects, but there's clearly not enough additional work after the cancellation of their live service title. 

I think the Spider Man topic is making unnecessary noise in this conversation lol so ok I take it from the list, it was just a pitch that didn't have any bigger consequences. 

About Firesprite I'm not going to change my position because at least from the sources that I trust it was established the project started with Lucid Games, it didn't work, Sony assigned the project to Firesprite and then it was cancelled after one wave of cancellations/lay offs. So at least in my book that project was more than a conversation in a room, people actually worked on it and it wasn't their decision to cancel it.

Now, I think there a 2 reasons why you feel the argument of wasted time is disingenious:

1.- You are comparing the current situation with other times and/or companies but the current PS situation is different. 

2.- You are thinking about games that were cancelled thanks to developer decision but there is only evidence that Naughty Dog cancelled their own game. Sony cancelled the rest. 

Tbh I haven't read everything Yoshida has said in interviews but I know he talked about a cancelled Freedom Wars sequel. For today's standards FW is a cheap game that takes little time and money to make and a middle size studio can make multiple of them at the same time so sure if a big company has to cancel a FW it won't have a big impact but we are talking about big games that take a lot of money and years to make. You talked a little about this with Bend but out of 18 PS Studios 11 are working in just one big game (hopefully they are working in side small projects, also I didn't count nixxes nor valkyrie). That's why the current PS situation is different, their studios with multiple teams have a chance even if one of their games is cancelled but if one of the other 11 gets their game cancelled is basically over, we won't know about them for the next 3, 4 or 5 years. As of today 3 studios are already out of the generation and Sony doesn't have multiple small projects to make up the number of their output like they did in the past or like other companies have. 

Obviously I don't think everything you said is wrong actually you have an excellent point, Naughty Dog having the vision to realize their service wasn't worth it and cancel it was a fantastic decision, one that maybe saved the whole studio but for a Bend developer that had to make a service instead of DG2, to then watch their project being cancelled by their bosses and also had to watch 1/3 of their friends go. Don't you think they see this whole situation as a huge waste of time? Even if said cancellation allows them to do something new and cool. Sony basically wasted their time for nothing because the service push was a mistake, they didn't get the chance to make the game they actually wanted to make and now they need years to release something. 



xl-klaudkil said:

Read the OP, thats the reason why sony releases so phew games.

It's objectively not the reason. 

Out of their ~20 studios, only like 3 were making open world games in the first place.  



the-pi-guy said:
xl-klaudkil said:

Read the OP, thats the reason why sony releases so phew games.

It's objectively not the reason. 

Out of their ~20 studios, only like 3 were making open world games in the first place.  

How many ps5 exclusives are not big 300mill games?

Astrobot and returnal and..

..

..

Open world

Spiderman2

And..

Well..

Thats it,noo more games



 

My youtube gaming page.

http://www.youtube.com/user/klaudkil

xl-klaudkil said:
the-pi-guy said:

It's objectively not the reason. 

Out of their ~20 studios, only like 3 were making open world games in the first place.  

How many ps5 exclusives are not big 300mill games?

Astrobot and returnal and..

..

..

Open world

Spiderman2

And..

Well..

Thats it,noo more games

You're missing games. 

But you're also completely ignoring all the games that Sony cancelled. Why hasn't Bluepoint released a game this gen, because it got cancelled. 



I would complain if i wasn't married and working part time. But as it stands, i haven't completed all exclusives , so I'm kinda happy.

But nothing beats the good old days of the PS1/PS2, so many great single player games and they didn't take years to make.