The Fury said:
Yeah, people act like it was a full blown title but when you actually read the rumours/interviews, it seemed to have barely got past concept stages, as in a few people went into and meeting room, talked about it for about 30 mins and they decided, "Hmm, maybe not". What I found hilarious is that people mentioned how "It was a battle royal". These people not ever having actually played Twisted Metal before, obviously. |
For sure.
I do wonder, however, if these rumours got of Twisted Metal got mixed up with the supposed PS5 build of Hardware Rivals that exists (existed?).
| GymratAmarillo said: For a 30 min talk it took a chunk of Firesprite out when that game and all the other services were cancelled so ... yeah, 30 minutes can cost a lot lol. And the point is not how much progress the games in that list had when they were cancelled, they are just placeholders. The point is about development work that should have been released (PixelOpus), that could have been done instead (London Studio, Bend, BP) or that could be more advanced in their development cycle but they weren't/aren't because when those projects were cancelled the studios making them were closed or lost time and developers as a consequence. I think my answer above in this multiquote about Firesprite basically covers the first two points and I wish Bungie didn't count but Sony is including them in every PlayStation presentation now so they count now I guess LOL. If they count then doesn't matter who cancelled it, it's another future game in the PS Studios pipeline that was lost and that could have been in the development right now by all the people who was fired. |
I can't say I agree agree, because the agument being presented always seems to comes across as somewhat disingenious. Games get cancelled all the time. Shu Yoshida has said this is true of Sony as well. Saying that these studios wasted time on a live service that never releases is no different than saying they wasted time on a SP game that never released.
The conversation always appears to be how they've wasted time and resources on a cancelled live service, but we barely hear the same rhetoric on a SP game. Studios like Insomniac and FireSprite, who have multiple teams, will always be prototyping stuff to have a path for their next title before their existing one ends. In this case, it involved to 2 live service titles they decided not to pursue. This is not time lost. It is important they are doing this sort of stuff so that the team can transition to the next title as effortlessly as possible.
Otherwise they end up in the situation that Bend forund themselves: having finished Days Gone, then working on a pitch for DG 2 only to have it rejected and then having nothing else. The team was lucky at the time they could be used to work on Naughty Dog projects, but there's clearly not enough additional work after the cancellation of their live service title.








