| LegitHyperbole said: Damn, this game is going to take an age to Platinum, 6 hours is an awfully long time to wait for orders to reenter the system. |
Is the real time or game time? :/ You can always leave it on over night (screw global warming...)
Death stranding 2 will sell... | |||
| .Sub 5 million | 3 | 15.79% | |
| 5 - 7.5 million | 9 | 47.37% | |
| 7.5 - 10 million | 4 | 21.05% | |
| 10 - 15 million | 2 | 10.53% | |
| 15-20 million | 1 | 5.26% | |
| 20 million plus | 0 | 0% | |
| Total: | 19 | ||
| LegitHyperbole said: Damn, this game is going to take an age to Platinum, 6 hours is an awfully long time to wait for orders to reenter the system. |
Is the real time or game time? :/ You can always leave it on over night (screw global warming...)
SvennoJ said:
Is the real time or game time? :/ You can always leave it on over night (screw global warming...) |
In game time, ya I can leave it running. Oh and yeah, I set up my Zipline route for a majorly harsh terrain (massively frustrating compared to DS1) area and there are indeed many, many orders that are not zipline compatible. Bummer.
70 hours in and fully finished the roads. That was really satisfying, more so than DS1 and investing in the mines and mono rails paid off (at least the metals and ceramics, the resins and alloy mines are needless unless you're playing offline). Pretty fun task, now onto finishing ziplines and safe houses and I can get a go on maxing out the main map, maxed out the starter map and that was real easy just using a truck. I kept getting an error early on and much into the game so I spent a lot in offline mode, I assume building roads in online mode would have no, or little need of mines. I think they are there for offline mode.
Last edited by LegitHyperbole - on 10 July 2025| LegitHyperbole said: 70 hours in and fully finished the roads. That was really satisfying, more so than DS1 and investing in the mines and mono rails paid off (at least the metals and ceramics, the resins and alloy mines are needless unless you're playing offline). Pretty fun task, now onto finishing ziplines and safe houses and I can get a go on maxing out the main map, maxed out the starter map and that was real easy just using a truck. I kept getting an error early on and much into the game so I spent a lot in offline mode, I assume building roads in online mode would have no, or little need of mines. I think they are there for offline mode. |
Oh that's different. In DS1 offline I kept raiding the various enemy camps for materials, mining them lol.
Mono rails? :)
SvennoJ said:
Oh that's different. In DS1 offline I kept raiding the various enemy camps for materials, mining them lol. |
Monorails :). They connect mines to main facilities, you can use them to travel and with containership loads of cargo and resources, it's a cool addition but some lines have you watching Sam travel them for 7 full minutes.
No need to raid camps now but there are standard orders that encourage that.
The game is so damn enjoyable as a mix between DS1 and MGSV. I've taken to planning a long haul delivery, sending things off on the monorail and loading a truck up and then picking up recovery missions in between from encampments and it is a joy. I'd even say there is more fun in the immediate stealth of it that MGSV but not half as good when shit hits the fan but what I can't understand is why they didn't lean into thus, Kojima tried remaking MGSV here but gave up when polishing the game, maybe his hands were forced by Sony not wanting a lawsuit. Such a pity. Reminds me of how MGSV was such a great game but felt unfinished and clearly was looking back.
I have to hear others thoughts on this, has anyone finished it. It's just over the top praise on Twitter from the hard-core Kojima fans, I'm one but it leans so heavily into hyperbolic best game of all time no questioning it nonsense. If it sold 2 million then 280k people should be over the finish line, about 500k there in that last stretch.
This game could have been a 10/10 Masterpiece and give Expedition 33 some competition with just a few tweaks and more focus on MGV like stealth and objectives of that game with deliveries still being the main goal but perhaps an outpost gives you these missions before they'll connect the QPID. Aswell as the whole home base and management system of that game. In Kojima slag he should have used the sticks more and let's us kick enemies Ha. Could have used the mines and had a reason to dig from them to expand the MHV into a larger mobile base with departments like that of the one in the game The Alters or Xcom. Would have been so cool.
Holy shit. You can use the floating carrier while ziplining now. This is fucking huge. Back to the lines for me, great reason to expand my network. I've a dozen people maxed out. The rest is gonna be so hard cause it is almost all repeat deliveries though I have some recoveries I can do to get a nice chunk on a few outposts.
| LegitHyperbole said: Holy shit. You can use the floating carrier while ziplining now. This is fucking huge. Back to the lines for me, great reason to expand my network. I've a dozen people maxed out. The rest is gonna be so hard cause it is almost all repeat deliveries though I have some recoveries I can do to get a nice chunk on a few outposts. |
Nice! Can you still surf on them as well? DS1 had some great snowboarding slopes :)