Pemalite said:
Tflops is bullshit. It doesn't account for pixel or texel fillrate, it doesn't account for geometry throughput, it doesn't account for memory bandwidth, it doesn't take into account cache, it doesn't tell us anything about Ray Tracing performance or A.I. TOPs... It says nothing about integer or bfloat capabilities, it doesn't let us know about compression efficiency, culling capabilities and more. |
TFLOPS is bullshit when looked at without examining the others specs and details. But in certain contexts, it matters as much as any other specs, and can be a decent indicator of performance. All individual aspects are meaningless without context. This is my opinion.
I didn't lie about FP16 optimization, I don't even know what you're talking about here lol. Clearly, you're not paying the bare minimum attention to what's being written to you... You confused FF16 (Final Fantasy 16) for FP16 and chose to demonize me again lol. Don't accuse others of lying without first having the courtesy to understand what they're saying.
PS5 had meaningful design advantages that developers liked regardless of popularity, this much was clear long before the consoles launched. Series X is indeed the faster console "overall". No one argued otherwise.
You said the next Xbox being more powerful would be meaningless if it isn't popular enough. I disagree with this. If Magnus has a similar architectue to PS6 and comfortably beats it at every metric including GPU clockrates and related elements, virtually every game should look better on it. In this scenario, PS6 would have nothing that can't be easily replicated by the much less popular Magnus.










