Imaginedvl said:
You seem to believe that the GPU speed is making such a difference and ignore all the advantages the Series X is also offering (better CPU, more TFlop, faster memory access, etc...). At the end, it is simply about optimization for one platform, mostly, and if anything, the Series S is proving it. Let's agree to disagree then, I do not think that Sony is generally better at putting out better hardware per $ and the 4 generation showed that. |
I'm not ignoring Series X's advantages lol how on earth did you conclude this? I'm saying optimization only matters when the more popular console has meaningful advantages. PS4's popularity over One X didn't help it do anything, because the One X had no significant disadvantages vs PS4 Pro. I believe the only thing PS4 Pro had going for it was checkerboard acceleration, but that was nowhere near enough to match the One X in like 99% of relevant scenarios.
Pemalite said:
You misinterpreted my statements. |
No, I didn't misinterpret you. You misinterpreted me! I was referring to clockrates as well, otherwise TFLOPS (flawed as it is) is the better metric for "total speed" when comparing two systems based on the same architecture. I assure you that everyone here knows full well that Series X is faster "overall".
The short of it that optimization makes use of existing advantages. If the popular console has no existing advantages, and the two consoles are based on the same architecture, then optimization would not do much.
FF16 is an outlier optimized more for PS5 than any typical multiplatform game. Hence it's so much better on Playstation compared to the average multiplat where PS5 and Series X trade blows, with Xbox typically winning. There were even a couple of 1st party Microsoft games that performed better on PS5 when they got ported, even though the devs had no PS experience and their late ports were never going to sell better on PS5. Not every game performed better on PS5 is just because it's the more popular platform. There are other reasons to this.
The Touryst is a game that appeared on Xbox before Playstation (seems like the devs prioritized the less popular console!). The PS5 version was rendered in native 8K, far above Series X's 6K. But since PS5 couldn't output 8K, the advantage was almost meaningless, and the devs only did it because it was cool to exploit PS5's quirks. This had nothing to do with popularity, just curious devs pushing an impressive console to its limit. They couldn't achieve it on Series X, because its disadvantages outweighed its advantage in this instance.
If Magnus has no disadvantages vs PS6, games should look and/or run better on it regardless of popularity. If it does have a number of notable disadvantages, then we might see similar results to what happened this generation.
Last edited by Kyuu - on 14 October 2025







