Pemalite said:
Kyuu said:
No, I didn't misinterpret you. You misinterpreted me! I was referring to clockrates as well, otherwise TFLOPS (flawed as it is) is the better metric for "total speed" when comparing two systems based on the same architecture. I assure you that everyone here knows full well that Series X is faster "overall".
The short of it that optimization makes use of existing advantages. If the popular console has no existing advantages, and the two consoles are based on the same architecture, then optimization would not do much.
FF16 is an outlier optimized more for PS5 than any typical multiplatform game. Hence it's so much better on Playstation compared to the average multiplat where PS5 and Series X trade blows, with Xbox typically winning. There were even a couple of 1st party Microsoft games that performed better on PS5 when they got ported, even though the devs had no PS experience and their late ports were never going to sell better on PS5. Not every game performed better on PS5 is just because it's the more popular platform. There are other reasons to this.
The Touryst is a game that appeared on Xbox before Playstation (seems like the devs prioritized the less popular console!). The PS5 version was rendered in native 8K, far above Series X's 6K. But since PS5 couldn't output 8K, the advantage was almost meaningless, and the devs only did it because it was cool to exploit PS5's quirks. This had nothing to do with popularity, just curious devs pushing an impressive console to its limit. They couldn't achieve it on Series X, because its disadvantages outweighed its advantage in this instance.
If Magnus has no disadvantages vs PS6, games should look and/or run better on it regardless of popularity. If it does have a number of notable disadvantages, then we might see similar results to what happened this generation.
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Tflops is bullshit. It doesn't account for pixel or texel fillrate, it doesn't account for geometry throughput, it doesn't account for memory bandwidth, it doesn't take into account cache, it doesn't tell us anything about Ray Tracing performance or A.I. TOPs... It says nothing about integer or bfloat capabilities, it doesn't let us know about compression efficiency, culling capabilities and more. You can have a GPU with less Teraflops beat a GPU with more Teraflops when it comes time to render a game.
It was always bullshit. Those who argue otherwise just prove they don't know what they are talking about when it comes to graphics hardware, it's really that simple... For the past few generations, console hardware manufacturers were using it for advertising purposes without any real context to it's implications... And sadly, people clung to that and tried to push certain narratives without any real understanding of what FLOPS actually is and what it means.
As for your lie that the PS5 is more optimized for FP16 math over the Series X... The Series X also supports rapid packed math and has 24.3Tflop of FP16 capability verses the PS5's 20.6Tflop. The Xbox Series X has more shader pipelines, hence why it's FP32 and FP16 will always be ahead of the PS5's.
The PS5's strengths lay in streaming data from disk and fillrate, not compute.
Again... Any advantages on one console over another comes down to developer competence and resources, rather than the hardware itself, the Xbox Series X and Playstation 5 is literally cut from the same hardware cloth. (RDNA+Ryzen)
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TFLOPS is bullshit when looked at without examining the others specs and details. But in certain contexts, it matters as much as any other specs, and can be a decent indicator of performance. All individual aspects are meaningless without context. This is my opinion.
I didn't lie about FP16 optimization, I don't even know what you're talking about here lol. Clearly, you're not paying the bare minimum attention to what's being written to you... You confused FF16 (Final Fantasy 16) for FP16 and chose to demonize me again lol. Don't accuse others of lying without first having the courtesy to understand what they're saying.
PS5 had meaningful design advantages that developers liked regardless of popularity, this much was clear long before the consoles launched. Series X is indeed the faster console "overall". No one argued otherwise.
You said the next Xbox being more powerful would be meaningless if it isn't popular enough. I disagree with this. If Magnus has a similar architectue to PS6 and comfortably beats it at every metric including GPU clockrates and related elements, virtually every game should look better on it. In this scenario, PS6 would have nothing that can't be easily replicated by the much less popular Magnus.