curl-6 said:
I feel like the reason PS5 and Xbox Series got a lot of flack for so much their output being crossgen was that historically people are used to new console hardware offering new exclusive experiences that weren't possible on previous machines, so when the bulk of PS5 games were also on PS4, people felt like such games weren't really taking full advantage of what the new hardware could do. Switch 2 sidesteps this through having plenty of games from day 1 that wouldn't be possible in their current form on Switch 1, such as Mario Kart World, Cyberpunk 2077, Fast Fusion, Split Fiction, etc. Games like Cyberpunk may be playable and even graphically superior on PS5 or Xbox Series X, but that's the tradeoff many are willing to make for the portability and convenience Switch 2 offers. |
I think the reason for that is that we have reached the point now with dedicated home consoles where taking full advantage of the system's capabilities and producing a full-blown PS5/XS exclusive that pushes it to its limits to where it is absolutely not possible to play on the PS4/XOne is just too much of a steep financial investment for any studio that's not a major AAA developer.
Plus, the graphical leap is just not that noticeable to casual, naked eye anymore like back in the 90s-00s. Like the jump from the NES to SNES, the SNES to the N64, the PS1 to the PS2, the OG Xbox to the 360. Not only were those jumps obvious, but they were also MIND-BLOWING. And they were leaps and bounds above what the handhelds of their day, like the OG Game Boy, GBA, DS, and 3DS had to offer.
For example, if Sega released a Sonic game on ALL platforms back in the 6th and even 7th gens, they had to create entirely separate versions just for consoles and handhelds, to the point where they were creating entirely different games. Unleashed on the Wii/PS2? Very different from Unleashed on the HD twins. Same with Colors on the Wii vs the DS. And Generations on the HD Twins vs the 3DS. And Lost World on the Wii U vs the 3DS.
Now? They can release Forces, Frontiers, SxS Generations, and whatever their next 3D Sonic game will be on all platforms, and they'll all be the same game with the only difference being one runs at higher graphics and frame-rate and the other is portable - Which like you say, is a tradeoff many are willing to make.
TL:DR - In the graphics race, Nintendo is catching up. And fast! To the point where soon 3rd party devs can't really use the "more graphics/power gap" excuse anymore because since almost all the games they make nowadays, particularly the yearly staples like COD, Madden, FIFA, and NBA 2K, they make them to run on the PS4/XOne because they really can't afford to go all in on the PS5/XS. And everyone knows that Switch 2 is MORE than capable of running anything that plays on the PS4/XOne, it can even compete with the Series S in some places, which every 3rd party dev has to make sure their games runs on THAT before running on Series X. Hell, they can't even use the "too much data" excuse anymore since Nintendo went out of their way to get those Game Key cards specifically for 3rd parties. The current landscape is set up to where there are few devs who can really afford to go all in with a PS5/XS and pretty soon, PS6/Next Xbox game, without breaking the bank at a huge risk as these budgets continue to inflate to absurd degrees. So they'll continue to support the older platforms for as long as they viably can, which is perfectly fine for Nintendo because that gives them more time to ride and support their one system for as long as they possibly can, like they did with Switch 1.