Satoru Iwata played a significant role in shaping the Nintendo Switch's development, particularly the hybrid console's design. More than a decade ago, Iwata gave an interview where he was addressing game shortages for both the Wii U and 3DS due to having to maintain separate console and mobile teams. But the groundwork had already begun when the handheld and home console sections merged.
[...] we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems. I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future. |
https://www.eurogamer.net/nintendo-plans-to-merge-handheld-and-console-teams-in-historic-shake-up
The Wii U and 3DS software shortage was one of the major contributing factors to the Wii U failing. Ever since, Nintendo had been looking to duplicate the unified platform model to guarantee a ready supply of software on any new device they release, hence the current transition strategy we have to Switch 2, or how we like to call it nowadays, cross-gen. This is what Iwata had to say in 2014:
Currently it requires a huge amount of effort to port Wii software to Nintendo 3DS because not only their resolutions but also the methods of software development are entirely different. The same thing happens when we try to port Nintendo 3DS software to Wii U. If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms. Also, as technological advances took place at such a dramatic rate, and we were forced to choose the best technologies for video games under cost restrictions, each time we developed a new platform, we always ended up developing a system that was completely different from its predecessor. The only exception was when we went from Nintendo GameCube to Wii. Though the controller changed completely, the actual computer and graphics chips were developed very smoothly as they were very similar to those of Nintendo GameCube, but all the other systems required ground-up effort. However, I think that we no longer need this kind of effort under the current circumstances. In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems. |
This interview took place after the teams had already been merged and work on the Switch had begun. Ultimately, as Iwata said, we're starting to see "brothers in a family of systems" with the release of the Switch Lite alongside the original Switch. As time goes on, we're going to see improved hardware but our digital library will remain with us throughout hardware generations.
Switch 2 is the next console of the platform, for which we could finally have the TV form factor, with full backwards compatibility of current Switch library that was finally confirmed during the announcement. Recently Nintendo has released a firmware update on Switch 1 that is setting the foundations for this transition, bringing some of the new features of Switch 2 such as GameShare or Virtual Game Cards into the first generation Switch platform. This is something old Nintendo would have kept exclusive for Switch 2, a feature to make you upgrade, but there is value to have it available platform wise as there are 150+ million units out in the wild. This following video also outlines this train of thought:
https://www.youtube.com/watch?v=elhJuyPycqc
So, what is your view on this platform transition we are experiencing for both the existing Switch 1 and the potential new Switch 2 userbases?
EDIT: Corrected some spelling and wording