only777 said:
You've just described a PC. A console is a fixed spec machine. |
I do think there is a space in between. If instead of buying a new $800 PS5 Pro, you could just buy the "Pro" component for $349 which is user friendly and slots in, I think that would go a long way in making the box appealing to an enthusiast console market whilst also way more approachable than a PC. It can start at a lower entry point but have more flexibility. PS5 Pro has show there is interest in a premium (up to date home console experience) and if it was made more affordable I think it'd be even greater.
An important thing about console is having fixed elements for accessibility but that doesn't mean there can't be room for modification. Unlike a PC with 1000s of different parts+combos, many of which will literally not work or not be compatible with X/Y experience you could have a streamlined version where every 3 Years a different GPU component is released.
In my mind the question is whether you can do this without sacrificing too much a consoles efficiency and form factor.
MS' userfriendly approach to SSD upgrades reflects well on what the intention would be.
Essentially the N64 CD but for a more ready market and games built out the box to take advantage of more powerful components.