HyrulianScrolls said:
Shtinamin_ said:
I guess the main reason why Nintendo is keeping the hybrid nature as a core pillar of their consoles now is cause it simplifies everything they do as a company and provides the biggest audience to make more money.
Personally I don’t really know what Nintendo would innovate next as I feel like they found a system that works. On the go, at home, (and rumors have Switch 2 be PC software compatible).
I do agree that there were some disappointing performance issues with Switch, but it seems like Switch 2 is made to actually last 8+ years of production.
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In what way is it made for 8+ years? We know it’s well behind pa5 and xsx in power, which themselves are nearly 5 years old already. It will be the exact same situation as Switch if they ride it out that long. Miserably underpowered for the last 4-5 years.
And I never said anything about them abandoning hybrid. Absolutely not, going back would never work now. But that doesn’t mean they have to stick to the Switch brand and fail to innovate just bc it’s a hybrid console.
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To back up my claim. Here is a list of all rumored and leaked hardware for the Switch 2 in comparison to the PS4 Pro and Switch OLED
The RAM itself will allow it access to many AAA games in the future, and don't forget the potential gimmicks that'll allow diversified gaming to accommodate most (and maybe all) gamers.
The quality of games is close to maxing out with what technology we have, games take 4 to 8+ years to produce which will continue to get longer slowing down the market. Nintendo has the right idea to keep things at the pace they are going now, as it'll allow the market to expand for newer entrants in the market keeping the market and hype up.
Nintendo has never needed to be on the same level of hardware as Sony or Microsoft. Look where that put Microsoft, going pure software. Sony pushes for best hardware but the gaming companies cant fully reach the potential without spending 6+ years on development. Nintendo understands the consequences of going for maxed stats.
So what were you expecting them to do with the successor, just give it a different name? What kind of innovation were you looking for? I have a personal theory on the Switch 2 USB insert on the top and I hope I'm right (Ill put it in the gimmick section with the *).
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Switch 2
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PS4 Pro
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OLED
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Size
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4.57"x10.63"x0.55"
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11.6"x12.9"x2.17"
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4"x9.5"x0.55"
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Weight
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Less than 1lbs
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7.3lbs
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0.71lbs
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Display
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8.4"
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N/A
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6.9" 1280x720p OLED
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SoC
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Nvidia Tegra 239 GMLX30-R-A1
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AMD Playstation Custom
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16nm Nvidia Tegra X1+
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CPU
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Arm Cortex-A78C8 with cores and 1 cluster
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x86-64 AMD “Jaguar” 2 quadcores
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4x ARM Cortex-A57 8 cores
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Cache
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L1 cache: 32 KB, or 64 KB (unknown). L2 cache: 256 KB – 512 KB (unknown).
L3 cache: None, or 512 KB – 8 MB (unknown)
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2 x 2MB 134.3 GFLOPS
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GPU
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Custom Nvidia Ampere (RTX 30 series) 1 Graphics Processing Cluster (GPC) 12 Streaming Multiprocessors (SM): 1536 CUDA cores (Shader Processors), 128 per SM 48 Texture Mapping Units (TMU), 4 per SM 24 Render Output Units (ROP), 2 per SM 12 Ray Tracing (RT) Cores, 1 per SM 48 Tensor Cores, 4 per SM L2 cache: (unknown, likely 2 MB)
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4.20 TFLOPS, AMD Radeon™ based graphics engine GCN 4th generation 36 CUs from 2560 SMs
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Nvidia second generation Maxwell 256 CUDA cores
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RAM
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12 GB LPDDR5 64-bit bus
2 channels
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8 GB
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4GB of LPDDR4 RAM
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Internal Memory |
256GB UFS 3.1 of internal storage |
1 TB
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64GB
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Handheld
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CPU @ 1.1008 GHz GPU @ 561 MHz 1.721 TFLOP/s peak 13.464 Gpx/s peak filltrate 26.928 Gtex/s peak filltrate RAM @ 2.133 GHz 68.256 GB/s peak bandwidth
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CPU @ 2.13 GHz GPU @ 911 MHz 4.1978 TFLOP/s peak 29.5 Gpx/s peak filrate 132.2 Gtex/s peak fillrate RAM @ 2.75 GHz 217.6 GB/s peak bandwidth
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CPU @ 1 GHz GPU @ 0.3702-0.460 MHz 1.00 TFLOP/s peak 14.4 Gpx/s peak fillrate 16.0 Gtex/s peak fillrate RAM @ 1.331 GHz 25.6 GB/s peak bandwidth
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Docked:
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CPU @ 998.4 MHz GPU @ 1007.3 MHz 3.090 TFLOP/s peak 24.175 Gpx/s peak filltrate 48.350 Gtex/s peak filltrate RAM @ 3.200 GHz 102.400 GB/s peak bandwidth
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CPU @ 2.13 GHz GPU @ 911 MHz 4.1978 TFLOP/s peak 29.5 Gpx/s peak filrate 132.2 Gtex/s peak fillrate RAM @2.75 GHz 217.6 GB/s peak bandwidth
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CPU @ 1 GHz GPU @ 0.768 MHz 1.98 TFLOP/s peak 14.4 Gpx/s peak fillrate 16.0 Gtex/s peak fillrate RAM @ 1.600 GHz 25.6 GB/s peak bandwidth
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Gimmicks (* theory)
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Backward Compatibility with almost every Switch release. Optical Sensor on “Joycons” (Mouse for PC ports) WiFi 6 NFC support New Bluetooth Antenna not on Switch Micro SD Express card support DLSS AI Upscaling to 4K *Dual Screen (as an add-on)
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Upscale to 4K Bluetooth 4.0 Increased speeds and download time Additional USB slot
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Ethernet Access OLED Display Larger Screen than Switch
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Lifetime Sales Predictions
Switch: 160 million (was 120 million, then 140 million, then 150 million)
PS5: 130 million (was 124 million)
Xbox Series X/S: 54 million (was 60 million, then 57 million)
"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.