HyrulianScrolls said:
In what way is it made for 8+ years? We know it’s well behind pa5 and xsx in power, which themselves are nearly 5 years old already. It will be the exact same situation as Switch if they ride it out that long. Miserably underpowered for the last 4-5 years. |
To back up my claim. Here is a list of all rumored and leaked hardware for the Switch 2 in comparison to the PS4 Pro and Switch OLED
The RAM itself will allow it access to many AAA games in the future, and don't forget the potential gimmicks that'll allow diversified gaming to accommodate most (and maybe all) gamers.
The quality of games is close to maxing out with what technology we have, games take 4 to 8+ years to produce which will continue to get longer slowing down the market. Nintendo has the right idea to keep things at the pace they are going now, as it'll allow the market to expand for newer entrants in the market keeping the market and hype up.
Nintendo has never needed to be on the same level of hardware as Sony or Microsoft. Look where that put Microsoft, going pure software. Sony pushes for best hardware but the gaming companies cant fully reach the potential without spending 6+ years on development. Nintendo understands the consequences of going for maxed stats.
So what were you expecting them to do with the successor, just give it a different name? What kind of innovation were you looking for? I have a personal theory on the Switch 2 USB insert on the top and I hope I'm right (Ill put it in the gimmick section with the *).
Switch 2 |
PS4 Pro |
OLED |
|
Size |
4.57"x10.63"x0.55" |
11.6"x12.9"x2.17" |
4"x9.5"x0.55" |
Weight |
Less than 1lbs |
7.3lbs |
0.71lbs |
Display |
8.4" |
N/A |
6.9" 1280x720p OLED |
SoC |
Nvidia Tegra 239 GMLX30-R-A1 |
AMD Playstation Custom |
16nm Nvidia Tegra X1+ |
CPU |
Arm Cortex-A78C8 with cores and 1 cluster |
x86-64 AMD “Jaguar” |
4x ARM Cortex-A57 |
Cache |
L1 cache: 32 KB, or 64 KB (unknown). L2 cache: 256 KB – 512 KB (unknown). L3 cache: None, or 512 KB – 8 MB (unknown) |
2 x 2MB |
|
GPU |
Custom Nvidia Ampere (RTX 30 series) 1 Graphics Processing Cluster (GPC) |
4.20 TFLOPS, AMD Radeon™ based graphics engine |
Nvidia second generation Maxwell |
RAM |
12 GB LPDDR5 64-bit bus 2 channels |
8 GB |
4GB of LPDDR4 RAM |
Internal Memory | 256GB UFS 3.1 of internal storage |
1 TB |
64GB |
Handheld |
CPU @ 1.1008 GHz |
CPU @ 2.13 GHz |
CPU @ 1 GHz |
Docked: |
CPU @ 998.4 MHz |
CPU @ 2.13 GHz |
CPU @ 1 GHz |
Gimmicks (* theory) |
Backward Compatibility with almost every Switch release. |
Upscale to 4K |
Ethernet Access |
Lifetime Sales Predictions
Switch: 160 million (was 120 million, then 140 million, then 150 million)
PS5: 130 million (was 124 million)
Xbox Series X/S: 54 million (was 60 million, then 57 million)
"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.