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HyrulianScrolls said:
Shtinamin_ said:

I guess the main reason why Nintendo is keeping the hybrid nature as a core pillar of their consoles now is cause it simplifies everything they do as a company and provides the biggest audience to make more money.

Personally I don’t really know what Nintendo would innovate next as I feel like they found a system that works. On the go, at home, (and rumors have Switch 2 be PC software compatible).

I do agree that there were some disappointing performance issues with Switch, but it seems like Switch 2 is made to actually last 8+ years of production.

In what way is it made for 8+ years? We know it’s well behind pa5 and xsx in power, which themselves are nearly 5 years old already. It will be the exact same situation as Switch if they ride it out that long. Miserably underpowered for the last 4-5 years. 

And I never said anything about them abandoning hybrid. Absolutely not, going back would never work now. But that doesn’t mean they have to stick to the Switch brand and fail to innovate just bc it’s a hybrid console. 

To back up my claim. Here is a list of all rumored and leaked hardware for the Switch 2 in comparison to the PS4 Pro and Switch OLED

The RAM itself will allow it access to many AAA games in the future, and don't forget the potential gimmicks that'll allow diversified gaming to accommodate most (and maybe all) gamers.

The quality of games is close to maxing out with what technology we have, games take 4 to 8+ years to produce which will continue to get longer slowing down the market. Nintendo has the right idea to keep things at the pace they are going now, as it'll allow the market to expand for newer entrants in the market keeping the market and hype up.

Nintendo has never needed to be on the same level of hardware as Sony or Microsoft. Look where that put Microsoft, going pure software. Sony pushes for best hardware but the gaming companies cant fully reach the potential without spending 6+ years on development. Nintendo understands the consequences of going for maxed stats.

So what were you expecting them to do with the successor, just give it a different name? What kind of innovation were you looking for? I have a personal theory on the Switch 2 USB insert on the top and I hope I'm right (Ill put it in the gimmick section with the *).

Switch 2

PS4 Pro

OLED

Size

4.57"x10.63"x0.55"

11.6"x12.9"x2.17"

4"x9.5"x0.55"

Weight

Less than 1lbs

7.3lbs

0.71lbs

Display

8.4" 

N/A

6.9" 1280x720p OLED

SoC

Nvidia Tegra 239 GMLX30-R-A1

AMD Playstation Custom

16nm Nvidia Tegra X1+

CPU

Arm Cortex-A78C8 with cores and 1 cluster

x86-64 AMD “Jaguar”
2 quadcores

4x ARM Cortex-A57
8 cores

Cache

L1 cache: 32 KB, or 64 KB (unknown). L2 cache: 256 KB – 512 KB (unknown).

L3 cache: None, or 512 KB – 8 MB (unknown)

2 x 2MB
134.3 GFLOPS

GPU

Custom Nvidia Ampere (RTX 30 series) 1 Graphics Processing Cluster (GPC)
12 Streaming Multiprocessors (SM):
1536 CUDA cores (Shader Processors), 128 per SM
48 Texture Mapping Units (TMU), 4 per SM
24 Render Output Units (ROP), 2 per SM
12 Ray Tracing (RT) Cores, 1 per SM
48 Tensor Cores, 4 per SM
L2 cache: (unknown, likely 2 MB)

4.20 TFLOPS, AMD Radeon™ based graphics engine
GCN 4th generation
36 CUs from 2560 SMs

Nvidia second generation Maxwell
256 CUDA cores

RAM

12 GB LPDDR5 64-bit bus

2 channels

8 GB

4GB of LPDDR4 RAM

Internal Memory 256GB UFS 3.1 of internal storage

1 TB

64GB

Handheld

CPU @ 1.1008 GHz
GPU @ 561 MHz
1.721 TFLOP/s peak
13.464 Gpx/s peak filltrate
26.928 Gtex/s peak filltrate
RAM @ 2.133 GHz
68.256 GB/s peak bandwidth

CPU @ 2.13 GHz
GPU @ 911 MHz
4.1978 TFLOP/s peak
29.5 Gpx/s peak filrate
132.2 Gtex/s peak fillrate
RAM @ 2.75 GHz
217.6 GB/s peak bandwidth

CPU @ 1 GHz
GPU @ 0.3702-0.460 MHz
1.00 TFLOP/s peak
14.4 Gpx/s peak fillrate
16.0 Gtex/s peak fillrate
RAM @ 1.331 GHz
25.6 GB/s peak bandwidth

Docked:

CPU @ 998.4 MHz
GPU @ 1007.3 MHz
3.090 TFLOP/s peak
24.175 Gpx/s peak filltrate
48.350 Gtex/s peak filltrate
RAM @ 3.200 GHz
102.400 GB/s peak bandwidth

CPU @ 2.13 GHz
GPU @ 911 MHz
4.1978 TFLOP/s peak
29.5 Gpx/s peak filrate
132.2 Gtex/s peak fillrate
RAM @2.75 GHz
217.6 GB/s peak bandwidth

CPU @ 1 GHz
GPU @ 0.768 MHz
1.98 TFLOP/s peak
14.4 Gpx/s peak fillrate
16.0 Gtex/s peak fillrate
RAM @ 1.600 GHz
25.6 GB/s peak bandwidth

Gimmicks (* theory) 

Backward Compatibility with almost every Switch release.
Optical Sensor on “Joycons” (Mouse for PC ports)
WiFi 6
NFC support
New Bluetooth Antenna not on Switch
Micro SD Express card support
DLSS AI Upscaling to 4K
*Dual Screen (as an add-on)

Upscale to 4K
Bluetooth 4.0
Increased speeds and download time
Additional USB slot



Ethernet Access
OLED Display
Larger Screen than Switch



Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million, then 150 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.