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Forums - Sales Discussion - Sales Point Of No Return for Platforms

3DS: Launch. The price point and lack of compelling games at launch killed any chance the system had of reaching the same heights as its predecessor the DS. Sure Nintendo was able to save the system with a price drop and great games within the launch year, but it could have sold tens of millions more if it had the right price point and games in Spring 2011 and had the momentum right out of the gate.

Saturn: The shadow launch. Between the price and the pissing off of retailers, it killed the system outside of Japan, and the Saturn was dead on arrival.

Genesis: The focus on add-ons like the Sega CD and the 32X. Their cost, relative lack of games, and sheer bulk were simply unappealing compared to the elegance of the SuperFX chip enhancing SNES games without costing an arm and a leg and taking up half the living room. It didn't matter how amazing Star Wars Arcade looked when you had to turn your console into a Frankenstein's monster to play it and the competition could blow you away with DKC and Star Fox without needing expensive new hardware. A stronger focus on making great Genesis games instead of trying to turn the Genesis into Voltron would have kept the race with the Snes much closer than it ended up being.



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I think the Xbox series S and X reveal was the point of no return, releasing 2 platforms the same gen that play the same games is stupid. From all the reports the series S is a real problem to downscale to from the series X



Mar1217 said:
curl-6 said:

Xbox Series: When they started bringing their first party games to Playstation.

The moment the rumors began heavily spreading over the wide net until Xbox did the famous Xbox updates video (which aged like milk already), it was over.

Though, arguably the underperformance of Stanfield and the rest of their big hitters last year were telltale signs of that.

Yeah Starfield and Redfall fizzling last year was definitely a sign that the ship was taking on water, as was the fact that their steep discounts weren't having much of an impact.

Bringing their games to Playstation was just the final straw as it effectively made the system pointless.



PAOerfulone said:

Dreamcast - Reveal of the PS2.

Thought about that after my initial post. Dreamcast couldn't even kill PS1 in Japan and once PS2 was unveiled, it seemed grim even before the international launch of Dreamcast. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

For Xbox i think day and date releases on PC was the moment that Xbox could never recover from, in the sense that it made it impossible for them to ever sell Xbox360 numbers ever again, and if anything assured that they would continue to decline in console sales from there on.



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Sephiran said:

For Xbox i think day and date releases on PC was the moment that Xbox could never recover from, in the sense that it made it impossible for them to ever sell Xbox360 numbers ever again, and if anything assured that they would continue to decline in console sales from there on.

While this did hurt them, I feel like it wasn't really a death knell as many people will just always prefer the convenience of a console over PC. What crippled Xbone, beyond the PR nightmare of its launch period, was more that it never got any exclusives worth a damn.