curl-6 said:
Leynos said:
Wind Waker is the best Zelda. Amazing art. But Phantom Hourglass, now that is a pile of shit. |
To each their own; Ocarina was my starting point for what Zelda should be, so I didn't like the change. |
Wind Waker was too easy and also failed to provide a GOOD ending part of the game. Very mediocre last part. I always thought that game needed a 2nd disc, or was maybe projected but cancelled. The Triforce parts search was stupid, boring and monotonous. After Ocarina, they could perfectly avoided its search, no need if it had to be so boring
But the freedom that game gave you in the open sea and that music, especially the first time you played it... to me was amazing. The toon style was a bad decision. Probably a good idea for a future game, but everyone wanted a next-gen "mature" zelda in 2001 (like the demo they showed in the last Space World in 2000). Was a half-baked game and its art style was very attacked during many years. Now, nobody cares anymore though, but then... my god.
But for me, Skyward WAS the HUGE disappointment. That game... sucked. In every aspect. including the search of Triforce, again XD. You got it ALL (ALL the Triforce, not parts of a part) in just
Spoiler!
one sitting, in one place, next to your starting home door... at the end of the game.
S-T-U-P-I-D.
Stupid like the story, the art style used (that was just poor cheap graphics, not the "realistic/toon mix a la Monet" as they tried to sold XD), the flying parts, the races, the faces, the supporting NPCs, the main NPCs, the islands (barely populated with NPCs with "no life" feeling, very very old style NPCs), all the sky in general, the non real-time changes of daytime, the useless night time, the bad guys, THE REAL BAD guy... all very stupid. That game was a fake Zelda. The dungeons were not that bad, but not that good either if you already played many Zeldas. What a bad excuse to just sell a gimmick (the Wii motion plus). It was a disastrous game for the series. Maybe not bad as Triforce Heroes (the following one) for the credibility of the series, but for sure both preactically killed huge part of the fanbase created after Ocarina, at least for some years.

The best? Breath of the Wild. It was like Ocarina, but x10?,... x100? times better in ALL aspects, and with loooooots of promised and not delivered things 20 years before finally coming true... with many other new and never promised features before... also coming (like a real huge mainland FULL of everything including trees and even real forests with animals... everything usable, or horses living in the wild waiting to be domesticated, or real weather changes everywhere, or none loading black fade-outs entering towns or houses, or people in towns being around in a credible and "living" way, or NPCs traveling from town to town in real time using the roads.... And man, those physical superpowers where just amazing, new and unexpected,... and i could be on and on... all day along.
MANY MANY MANY things the old Ocarina could not possible display in 1998, for technical limitations, and many more never promised before, all included. For the first time, a Zelda forgot to copy the very old and already decrepit Ocarina standards after almost 20 years of being reused in EVERY ZELDA 3D GAME, and they did a brilliant new Zelda full of new technical details and amazing possibilities. And at the same time, being a monumental act of recognition to that same Ocarina that changed so many things in its launch, and older fans enjoying decyphering it. Also, beautiful and great story, fantastic music and sound production, and great NPCs. What a perfect Zelda game... just in a critical moment for that series.
