3D by far. One of the many reasons the WiiU did not succeed was the long waits between 1st party titles.
Which transition did they pull off better? | |||
3D | 51 | 87.93% | |
HD | 7 | 12.07% | |
Total: | 58 |
3D by far. One of the many reasons the WiiU did not succeed was the long waits between 1st party titles.
The_Liquid_Laser said: They did a bad job in both cases. However, the transition to 3D was more disastrous for them. They basically handed Sony the video game market. While their 2D games set the market on fire and restored console gaming in the US. |
The transition to 3D was screwed over by cartridges scaring off third-party publishers. Nintendo's software itself was not disastrous.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 115 million (was 105 million) Xbox Series S/X: 40 million (was 60 million, then 67 million, then 57 million. then 48 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima
....In other words, Wii U v N64? I feel this question has an obvious answer Lol. Yeah, you can say Nintendo made some screw ups with cartidges and allowing Sony to run away with PlayStation, but Wii U had the gamepad (devs did not like it), weaker hardware (devs did not like it), far more disasterous commercial failure, lacked much first-party support (only had like ten notable releases: Splatoon, Mario Maker, Mario 3D World, Captain Toad, Smash Bros 4, Pikmin 3, MarioKart 8, Bayonetta 2, Xenoblade X, and prolly missing smth), and Animal Crossing Amiibo Festival + Mario Tennis Ultra Smash + Star Fox Zero + NSMBU + massive droughts during 2013 & 2016, etc etc etc.
Last edited by firebush03 - on 02 December 2024I dont really feel these are comparable, its clearly 3D the one
The_Liquid_Laser said: They did a bad job in both cases. However, the transition to 3D was more disastrous for them. They basically handed Sony the video game market. While their 2D games set the market on fire and restored console gaming in the US. |
What makes you say they did a bad job with 3D?
Well, some of those first 3D games are still among my favourites of all time, so I guess they did something right there. Kind of a tough question though.
Considering that the N64 games are so legendary, it's gotta be 3D... easily.
Wman1996 said:
The transition to 3D was screwed over by cartridges scaring off third-party publishers. Nintendo's software itself was not disastrous. |
Why do you want to argue with me on this? Are you old enough to remember when Super Mario World was a brand new game or at least Donkey Kong Country? You have to have at least played the SNES when it was a current console to get how bad the N64 really was.
curl-6 bet me that PS5 + X|S sales would reach 56m before year end 2023 and he was right.
My Bet With curl-6
My Threads:
Master Thread, Game of the Year/Decade
Switch Will Be #1 All Time
Zelda Will Outsell Mario (Achieved)
How Much Will MH Rise sell?
My Bet With Metallox
Ran through the old reviews with a few series, and in both generational transitions, series that were represented on the consoles in question had slightly worse reception on average than their predecessors. However, the SNES to N64 transition scored worse overall, with critical declines being most noticeable with Yoshi and Kirby.
How is there even a debate ?
Nintendo is probably the company that managed the transition from 2d to 3d (software) the best in the entire World.
Mario 64 ? Revolutionised its franchise. Instant classic that defined the 3d platforming genre for years.
Zelda OOT ? Revolutionised its franchise. Instant Classic that defined action adventure 3d games for years. Still considered by many the single greatest game of all time to this day.
Metroid Prime ? Revolutionised its franchise. Instant classic that pretty much created its own genre. Level/world design so influential and ahead of its time it's frequently cited by the most critically acclaimed game designers nowadays.
Meanwhile most companies where struggling and failing hard at the same task with their most famous franchises.