NES - Kirby. - Colourful, rotation and scaling of sprites.
SNES - Starfox. - Polygonal 3D.
N64 - Perfect Dark. - Lense flares, shadows, reflections and more.
OG Xbox - Morrowind. - Open world, Bethesda actually "rebooted" the console during load screens in order to save on memory.
Xbox 360 - Halo 4. - Impressive texture work and subsurface scattering (Ray Tracing) to give characters some incredible detail.
Gameboy - Links Awakening DX. - Really large and impressive world for the old 1980's hardware, definitely doing more than the NES Zelda game ever did.
Nintendo 3DS - Monster Hunter Stories. - This game was larger and more detailed than it had any right to be.
Playstation 1 - Final Fantasy 8. - Large and detailed maps/screens/2D art work combined with FMV to seamlessly transition between both resulted in some visually impressive moments for the platform.
Playstation 3 - Uncharted 3. - Impressive visuals for the hardware, using Screen-space effects to the max.
That's my pick.

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