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Forums - Gaming Discussion - Is Dragons Dogma 2 good or bad in your opinion?

 

Dragons Dogma 2...

I love it 3 30.00%
 
I hate it 1 10.00%
 
I have mixed feelings 3 30.00%
 
I have not played 3 30.00%
 
Total:10
Shikamo said:
LegitHyperbole said:

Do you have an FPS ticker on for games at all time? I mean, tracking it is cool but would you notice the drop if you didn't look at the numbers or is there noticable frame pacing? 

You're probably doing better than me. This is so far the worst looking PS5 game I've played and I've played some AA stuff. It's pretty terrible although I've only noticed frame drops in cutscenes which is where the graphics are most polished ao it makes sense I suppose. The worst thing is the insane amounts of fuss in performance mode but with distance from the TV it's not so much of an issue oh and of course NPCs just pop into existence in towns and the city. 

I only use Afterburner. About framepacing problems i have only in the first city.

Yeah, but my question is, if you weren't using afterburner would you notice the frame rate? 

Also, do you overlay the FPS in the corner or check it at times. I used to be a PC gamer and I was obsessed with settings and all that so I know how it is but I never did notice Minecraft at 60fps as apposed to 100 fps, even though I'd check after installing a mod to see what it was hitting. I went full console with the ps4 only and life without mods and PC settings is a godsend, it's so freeing.



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I changed the thread title since I answered my own query and it's honestly hard to answer this question.

I spent a bit of Friday night and all of my Saturday with the game, Sunday is looking to be mostly the same. If you discard the notion of it being an RPG and look at it as a third person action game with classes that have skill based progression and a unique AI party system then this game is a lot of fun, janky fun so that there might be a sort of illusion of emergent gameplay (there's really not, it's a facade apart from some certain points which can be more like set pieces). 

However if you attempt to play this game as an RPG or expect anything from that genre that doesn't quickly fall apart then you're going to be confused, disappointed and at worst drop the game entirely early because this, ain't that. Strong points have to be deducted from it whatever angle you come at it from but nothing can take away the fact that the imeadiate gameplay aswell as the longer gameplay loops are simple fun and the jank means little but an odd annoyance when you're having that fun. Aside from the character creator which although not pretty is one of the most detailed i've ever seen down to being able to pick the amount of teeth in your characters head and the individual teeth that are missing.

It's worst offences however are less noted among reviewers such as repetitive enemies as you trek through regions you've already traversed and even more repetitiveness on fresher regions with slight changes to design at a cosmetic level. Combat that happens far too often on those treks. The reluctance to provide fast travel stones, even a small number more would prove largely beneficial for choice of where you want to be in the world to tackle the game at certain points with less of the above issues and the fatigue that comes with them. Item weight management is a pain even if it breeds a nice bit of progression in upgrading this feature through collectibles. If you aren't a healing mage yourself then it's vital to make your main pawn a mage for heals eliminating some freedom. The combat can very easily fall into you spamming your strongest skill or your skill that takes the least stanima to highest damage output. Too few skills are attached at anyone time to create a cool build.

Lots of misteps and there are many more but fun gameplay loops and fun combat lifts everything up and keeps you playing despite the flaws.

Last edited by LegitHyperbole - 2 days ago

Its a mixed bad. I found it to be very good as far as gameplay goes, albeit a bit simplified and with less classes than ideal, its still a ton of fun because the combat carries it hard. And I enjoyed it quite a lot because of that. Its also very good looking visually, scenario design and detail i thought was very well done - for the most part. And because of those reasons id say if you are curious about the game its worth to give it a shot, specially since its already been getting sale discounts.

However, having all that said, I did find the writing to be subpar, definitely a less interesting story than the first game - which I already considered mid in that regard. The story's pacing is all over the place and its overall uninteresting IMO. The last part of the game (unmoored world) is a boring endgame area and concept. I cant help to feel that the last parts of the game were rushed or they ran out of budget to land it in a more satisfying manner.

I played it on PS5 and I had 0 (zero) perfomance issues, at least none of note, so I have no comment on that regard.



Well, it was fun for the weekend. I got to the bit where you have to go fighting drakes and it's clear you need to do side stuff or farm some levels so I deleted it, the game already doesn't respect your time and I'm not gonna play a piece of shit game that has fun but does everything it possibly can to prevent you from enjoying the fun to be had and it's by design, the developers clearly meant to design this game in such a way so that you are prevented from having fun and everything has to be an obstacle such as placing mobs such a few steps in front of each other. The game has enemy placement you'd see in a side scrolling beat 'em up.

What a piece of shit game that could actually be decent if the developers or the main designer got it out of their head that making everything being pain in the ass to accomplish is somehow a good design philosophy. I heard that the director said he's happy to have perfected the game but if this is his idea of perfection then he's a shit director. I can't believe this got the scores it got, I'd reckon Journos only played the first 15 hours or so, that's where the scores reflect the game but play past that and you see a massive load of shit smeared all over the game design. Pitiful stuff.

I had fun for sure just as a combat experience but god I wish I could get the time I spent with it back. I would not recommend this game as tempting as it may be to give into to the idea that it may gel with you if you give it time. It's an absolute disaster. 



Jpcc86 said:

Its a mixed bad. I found it to be very good as far as gameplay goes, albeit a bit simplified and with less classes than ideal, its still a ton of fun because the combat carries it hard. And I enjoyed it quite a lot because of that. Its also very good looking visually, scenario design and detail i thought was very well done - for the most part. And because of those reasons id say if you are curious about the game its worth to give it a shot, specially since its already been getting sale discounts.

However, having all that said, I did find the writing to be subpar, definitely a less interesting story than the first game - which I already considered mid in that regard. The story's pacing is all over the place and its overall uninteresting IMO. The last part of the game (unmoored world) is a boring endgame area and concept. I cant help to feel that the last parts of the game were rushed or they ran out of budget to land it in a more satisfying manner.

I played it on PS5 and I had 0 (zero) perfomance issues, at least none of note, so I have no comment on that regard.

Definitely, the combat carries it but it can only carry it so far until everything else piles up to reveal a piece of shit game. I found myself tiring of the combat too after I went to the southern map and enemies are placed so you are constantly fighting with no separation space between them. 



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Bite my shiny metal cockpit!

Mixed feelings. The combat is still unique and interesting most of the time, and so are most of the important fights. Also the character creator is pretty good, I guess.

But it feels too low-budget considering this is supposedly the game the developers always wanted to make with DA1. There are like two biomes, a bunch of terrible terrible quests that look straight out of a game of the 1980s or 1990s, stealth segments with no stealth mechanics, etc.



 

 

 

 

 

Leynos said:

You did. It seemed like it was gonna be one of those, eh, it's kinda fun turn your brain off games but then everything after crossing the boarder happened and the game fell to bits. 



haxxiy said:

Mixed feelings. The combat is still unique and interesting most of the time, and so are most of the important fights. Also the character creator is pretty good, I guess.

But it feels too low-budget considering this is supposedly the game the developers always wanted to make with DA1. There are like two biomes, a bunch of terrible terrible quests that look straight out of a game of the 1980s or 1990s, stealth segments with no stealth mechanics, etc.

Yeah lol, you can just run right into the Palace and past the guards, only guard that might give you trouble is the one at the front gate. I'd believe they succeeded indeed at making the game they always wanted to make because they clearly wanted to make a game that frustrates the player to know end.