I changed the thread title since I answered my own query and it's honestly hard to answer this question.
I spent a bit of Friday night and all of my Saturday with the game, Sunday is looking to be mostly the same. If you discard the notion of it being an RPG and look at it as a third person action game with classes that have skill based progression and a unique AI party system then this game is a lot of fun, janky fun so that there might be a sort of illusion of emergent gameplay (there's really not, it's a facade apart from some certain points which can be more like set pieces).
However if you attempt to play this game as an RPG or expect anything from that genre that doesn't quickly fall apart then you're going to be confused, disappointed and at worst drop the game entirely early because this, ain't that. Strong points have to be deducted from it whatever angle you come at it from but nothing can take away the fact that the imeadiate gameplay aswell as the longer gameplay loops are simple fun and the jank means little but an odd annoyance when you're having that fun. Aside from the character creator which although not pretty is one of the most detailed i've ever seen down to being able to pick the amount of teeth in your characters head and the individual teeth that are missing.
It's worst offences however are less noted among reviewers such as repetitive enemies as you trek through regions you've already traversed and even more repetitiveness on fresher regions with slight changes to design at a cosmetic level. Combat that happens far too often on those treks. The reluctance to provide fast travel stones, even a small number more would prove largely beneficial for choice of where you want to be in the world to tackle the game at certain points with less of the above issues and the fatigue that comes with them. Item weight management is a pain even if it breeds a nice bit of progression in upgrading this feature through collectibles. If you aren't a healing mage yourself then it's vital to make your main pawn a mage for heals eliminating some freedom. The combat can very easily fall into you spamming your strongest skill or your skill that takes the least stanima to highest damage output. Too few skills are attached at anyone time to create a cool build.
Lots of misteps and there are many more but fun gameplay loops and fun combat lifts everything up and keeps you playing despite the flaws.