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Well, it was fun for the weekend. I got to the bit where you have to go fighting drakes and it's clear you need to do side stuff or farm some levels so I deleted it, the game already doesn't respect your time and I'm not gonna play a piece of shit game that has fun but does everything it possibly can to prevent you from enjoying the fun to be had and it's by design, the developers clearly meant to design this game in such a way so that you are prevented from having fun and everything has to be an obstacle such as placing mobs such a few steps in front of each other. The game has enemy placement you'd see in a side scrolling beat 'em up.

What a piece of shit game that could actually be decent if the developers or the main designer got it out of their head that making everything being pain in the ass to accomplish is somehow a good design philosophy. I heard that the director said he's happy to have perfected the game but if this is his idea of perfection then he's a shit director. I can't believe this got the scores it got, I'd reckon Journos only played the first 15 hours or so, that's where the scores reflect the game but play past that and you see a massive load of shit smeared all over the game design. Pitiful stuff.

I had fun for sure just as a combat experience but god I wish I could get the time I spent with it back. I would not recommend this game as tempting as it may be to give into to the idea that it may gel with you if you give it time. It's an absolute disaster.