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Forums - Gaming Discussion - Is the day of unique consoles mostly over?

 

Is the day of unique consoles mostly over?

Yes 6 20.00%
 
No 5 16.67%
 
Maybe 3 10.00%
 
Nintendo will still be unique 16 53.33%
 
Total:30
Soundwave said:
Norion said:

For the next generation AI will need to do a lot of heavy lifting or it'll be even worse since unlike the PS4 and Xbox One the CPU in the PS5 and Xbox Series aren't pathetic and they both have SSDs so the storage situation has already gotten good. I'm sure Sony will push PSSR 2.0 hard since it'll probably come with frame generation which will let a lot more games have 60fps and even 120fps modes on the PS6 but that by itself wouldn't constitute a big generational leap. How big it is will largely come down to just how much AI advances in the next four years.

The problem is going to be "the graphics are even prettier" means less and less when the point you're already at is already pretty good. 

Case in point ... how many people are super excited for 8K televisions? Not many. Why, because 4K is already more than good enough for most people, a lot of people today still watch a lot of their programming/movies at a mere 1080p or less (cable TV). 

The other problem is going to be that most developers and publishers are already at their breaking point budget wise now. You ask them to double their budgets again from where they are today and it will break a lot of publishers, even Sony we can see from their internal leaked docs is already extremely worried about the budgets for games like Spider-Man 2. So what's going to happen when you need to double/triple that budget to get a large leap forward from Spider-Man 2/3 on PS6? It isn't going to be feasible. 

Honestly I think if you showed even a lay person a video game that had photorealistic graphics today, a lot of people wouldn't care much. Like if you went from this:

To literal photorealism (or close enough), I mean ok. Does it make the game that much better? How many people outside of Digital Foundry enthusiast types really care? How much would that cost to get there? Triple the amount? Are you selling 3x the copies? This already looks pretty good, even relative to real life. 

I do think there's still a big gap between stuff like maxed out Alan Wake 2 and full on photorealism but peak real time graphics are getting close enough to it where diminishing returns are getting real. Future engines like UE6 will help with the budget issue but starting next decade getting closer to simulating real life in other aspects will become more important than simulating it visually. A game with not quite photorealistic but still good enough visuals and an extremely believable world chock-full of interactive elements and compelling NPCs will be more immersive for probably most people than one with photorealistic visuals but a dull world with not much interactivity.



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Soundwave said:

The problem is going to be "the graphics are even prettier" means less and less when the point you're already at is already pretty good. 

Case in point ... how many people are super excited for 8K televisions? Not many. Why, because 4K is already more than good enough for most people, a lot of people today still watch a lot of their programming/movies at a mere 1080p or less (cable TV). 

The other problem is going to be that most developers and publishers are already at their breaking point budget wise now. You ask them to double their budgets again from where they are today and it will break a lot of publishers, even Sony we can see from their internal leaked docs is already extremely worried about the budgets for games like Spider-Man 2. So what's going to happen when you need to double/triple that budget to get a large leap forward from Spider-Man 2/3 on PS6? It isn't going to be feasible. 

Honestly I think if you showed even a lay person a video game that had photorealistic graphics today, a lot of people wouldn't care much. Like if you went from this:

To literal photorealism (or close enough), I mean ok. Does it make the game that much better? How many people outside of Digital Foundry enthusiast types really care? How much would that cost to get there? Triple the amount? Are you selling 3x the copies? This already looks pretty good, even relative to real life. 

Resolution itself doesn't actually increase budget costs.
I could grab a PC game from 1998 and run it at 16k resolution with the press of a simple button, it's development budget would probably be comparable to an indie game today.

It's making all the high quality assets that costs money... And it doesn't matter if it's 720P, 1080P, 4k or 8k, we aren't photo-realistic at any resolution yet.

We need better developer tools and technologies to streamline game development... And things are improving there.
I.E. Ray Tracing removes the burden from artists to make baked lighting/shadow and let the graphics engine handle it in real time and dynamically, that actually can save money outside of cutscenes which require specific light and shadow placement to obtain a certain look.



--::{PC Gaming Master Race}::--

Lets just by magic you had a console-viable chipset that could render even Avatar 2 type visuals in real time for $600. You're not magically going to get movie quality graphics like say Avatar 2 in real time without there being a massive cost behind that (1 billion dollar budget? 2 billion? Unlike movies games have to have full environments, you can't just cheat whatever is in the frame).

In the relative future that just isn't realistic, even if the hardware existed to do that in real time (it doesn't, not even close), developers don't have 1-2 billion + 10+ year dev cycles it would take to even use such hardware properly.

And honestly most people don't even care, which makes the whole pursuit even more pointless.



Soundwave said:

PS5/XSX versus PS4/XB1 is the most lame duck "generational leap" in the history of video games and it's probably not going to get much better.

Yet PSVR1 to PSVR2 is a massive generational leap. And VR has room for many more leaps in resolution, fov, comfort, full body tracking, variable focus (solving vergence-accommodation conflict), games.

Console games can also still advance. Living worlds is a dream that's still in its infancy. A-Life 2.0 in Stalker is where the advances are at. (Remains to be seen if it actually works, not yet) Physics still have miles to go before they no longer have to be scripted.

It's just graphics that don't visibly advance that much anymore, or don't make that much of a difference anymore. Hence future consoles should focus more on CPU cores and RAM to make other advances possible. Physics based worlds instead of model sets.

Yet the industry still sells games based on screenshots and videos, eye candy. Consoles are powerful enough to explore more games like From Dust, yet people still flock to AAA eye candy instead of lesser looking games with more interactivity.

As long as people keep pre-ordering AAA eye candy en masse, why would the industry focus on the gameplay :/