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Pemalite said:
Soundwave said:

VR as I said is the undiscovered country, that's where innovation will happen, traditional screen consoles (any size) are kind of going to be in a rut of simply just getting prettier graphics of the same thing, which would be a bigger deal if graphics of now weren't already quite nice and able to create basically any kind of game play scenario with beautiful visuals. It just depends on the art team you have. 

I think VR in general has stalled... Just like 3D did, this year has seen some significant sales decline... PSVR2 has definitely done a belly flop.

And whilst the technology has potential, it will probably never have the mainstream appeal of say... Console or mobile gaming.

There's still plenty excitement, PSVR2 has a great BF price, let's see how it does. Since the PCVR adapter PSVR2 is now also seen as a good headset for PC.

The technology is the future, but not in it's current helmet form. But that will be solved, just like mobile phones didn't catch on until they actually fit in your pocket.

And currently everything has stalled in the fallout of the pandemic :/ PSVR2 got dealt a bad hand but Sony seems committed to continue with VR. GT7 just had a great update for PSVR2 trying out a new reprojection (frame doubling) technique making it feel like native 120 fps.

Btw 3D hasn't just stalled, it has faded away (3D movies). PS5 doesn't even support 3D blu-ray. (does support PSVR1)


But we're in a weird situation atm. Meta is losing between 3 to 4 billion dollars each quarter on VR, heavily subsidizing the headsets and games. While that is great for VR adoption, it is also stifling for advances in VR games, as most are made to work on a mobile chipset. People are begging to play popular AAA games in VR, hybrid games is what they want and what will drive adoption. Not mobile games in VR that look like PS3/360 games.