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Forums - Gaming Discussion - 2024 Duds of the Year. Biggest Letdowns for you.

Chrkeller said:
LegitHyperbole said:

I was so wrong about Stellar Blade, it is the perfect infusion of soulborne, Sekiro and old GoW/DmC stylish combo hack ,' Slash. You need to get in rythym with the game to start to get in the flow state and kick ass with crazy moves which are oddly very easy to accomplish consistently as apposed to old MCD/GOW. really starts to click between the second and third boss. What a delightful game, I can see this being a ten if it keeps on this direction or at least a 9. I just love that they bridged the gap between retro and souldborne and found a middle ground. Can't wait to play more of it.

Stellar is apparently coming to PC.  It will be top my list.  

It takes a while to take off and the level design isn't exactly great, expect to be confused to why people like this game so much for a few hours bit when it clicks, it clicks hard. Reminds me a lot of Sekiro with the way I've started parrying and perfect doging, countering and saving comboing to save up juice for special skills, now it feels so good and there is a version of the mikiri counter from sekiro in there that you unlovk early. I've never played a game before where the combat feels like this, it takes a lot from other titles but it feels unique to itself.

The most thing I can compare it to is Wo Long Fallen Dynasty if you play with one of the slower sword builds or perhaps if Nioh 1 had a baby with Sekiro, and the off spring was a bit more forgiving and less punishing. 

Last edited by LegitHyperbole - on 13 November 2024

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LegitHyperbole said:
Leynos said:

I don't see GoW in it at all and GOD no to DmC. DMC yes. DmC ugh none of that vomit soaked turd. The game is great and even does some Resident Evil

I prefer DmC 😆, God that game was such more fun to master than any other DMC title and the platinum was an incredible challenge but yes, Stellar Blade def has DMC 4 in it more than anything else, there's a little bit of sekiro in there with the perfect parties and doge mechanics and a sort of souls like vibe to the over all exploration and level design as well as combat encounters and pacing. 

I'm starting to fall in love with it. 

Gotta love the game with squirrel cum. Sniping pregnant woman. Soda that is slug poop and Fox News.



Bite my shiny metal cockpit!

Leynos said:
LegitHyperbole said:

I prefer DmC 😆, God that game was such more fun to master than any other DMC title and the platinum was an incredible challenge but yes, Stellar Blade def has DMC 4 in it more than anything else, there's a little bit of sekiro in there with the perfect parties and doge mechanics and a sort of souls like vibe to the over all exploration and level design as well as combat encounters and pacing. 

I'm starting to fall in love with it. 

Gotta love the game with squirrel cum. Sniping pregnant woman. Soda that is slug poop and Fox News.

Eh, I wasn't in it for the story. It's the highest difficulty that got me addicted, going for the platinum the skill it took to master the games mechanics was the sweteist thing I've ever done but unlike DMC4 or DMC5 which are my two other favourite it's within human grasp, just very difficult. I wasn't playing for the story lmao, nor do I play DMC 4 or 5 for the story although DMC4 did have some really cool sequences and the end level and boss was cool AF... it's all about that gameplay and I just don't like how DMC4 and 5 handle the skill curve when upping the difficulty, I want a challenge but I don't want to have to train day and night for weeks to overcome the challenge. DmC was just perfect In this regard, much like GoW3 on the highest difficulty everything feels just out of reach like a souls game until you persevere and eventually overcome the encounter or boss with the skill you gain from practicing. 



1.) Star Wars Outlaws (4/10)

You can say it's on me for trusting "UbiSlop" to truly deliver on the open-world Star Wars promise, but the most disappointing aspect is it's filled with kernels of potential.  Like, Massive actually put in the work to tweak certain fundamentals that could've lead to a commendable game.  The stealth emphasis was also an inspired choice that fit within this context.  But they fumbled the bag.

https://www.vgchartz.com/article/462633/star-wars-outlaws-xs/

2.) Open Roads (5/10)

Some people may revile walking sims altogether, but I think Gone Home and Tacoma are some of the genre's better examples.  Open Roads simply doesn't measure up by comparison.  There are some inspired concepts here and there, but it ultimately feels inconsequential.  



coolbeans said:

1.) Star Wars Outlaws (4/10)

You can say it's on me for trusting "UbiSlop" to truly deliver on the open-world Star Wars promise, but the most disappointing aspect is it's filled with kernels of potential.  Like, Massive actually put in the work to tweak certain fundamentals that could've lead to a commendable game.  The stealth emphasis was also an inspired choice that fit within this context.  But they fumbled the bag.

https://www.vgchartz.com/article/462633/star-wars-outlaws-xs/

2.) Open Roads (5/10)

Some people may revile walking sims altogether, but I think Gone Home and Tacoma are some of the genre's better examples.  Open Roads simply doesn't measure up by comparison.  There are some inspired concepts here and there, but it ultimately feels inconsequential.  

Never have expectations for an Ubisoft, EA or Activision game and you'll not be disappointed. 



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I forgot one. Contra Battle Galuga. Just a mediocre game. I love Contra but we have not had a good one since Uprising on 360. At least Galuga is better than Rogue Corps. That game was a pile of donkey shit. Galuga isn't terrible. It's just dull and not a good Contra. I'd even take another Shattered Soldier or Neo as those were great on PS2 but nothing has topped Contra III for me.



Bite my shiny metal cockpit!

Nothing really.
Everything was fine as far as I'm concerned.



I describe myself as a little dose of toxic masculinity.

LegitHyperbole said:
coolbeans said:

1.) Star Wars Outlaws (4/10)

You can say it's on me for trusting "UbiSlop" to truly deliver on the open-world Star Wars promise, but the most disappointing aspect is it's filled with kernels of potential.  Like, Massive actually put in the work to tweak certain fundamentals that could've lead to a commendable game.  The stealth emphasis was also an inspired choice that fit within this context.  But they fumbled the bag.

https://www.vgchartz.com/article/462633/star-wars-outlaws-xs/

2.) Open Roads (5/10)

Some people may revile walking sims altogether, but I think Gone Home and Tacoma are some of the genre's better examples.  Open Roads simply doesn't measure up by comparison.  There are some inspired concepts here and there, but it ultimately feels inconsequential.  

Never have expectations for an Ubisoft, EA or Activision game and you'll not be disappointed. 

What can I say?  I'm only human.