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Forums - Gaming Discussion - The Discussion Thread -Day #9- The 15th Annual Greatest Games Event

UnderwaterFunktown said:

30) Stay back, I have a Wii Remote!

  • The infected enemies seem unconvinced and keep advancing towards you while menacingly speaking spanish

Gotta be Resi 4?



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drbunnig said:
UnderwaterFunktown said:

30) Stay back, I have a Wii Remote!

  • The infected enemies seem unconvinced and keep advancing towards you while menacingly speaking spanish

Gotta be Resi 4?

Indeed! Wii version of course.



Try out my free game on Steam

2024 OpenCritic Prediction Leagues:

Nintendo | PlayStation | Multiplat

Let's get to the next set of clues so I can stay ahead by a few days here.

#25

  • The main cast begin their lives as students in a military academy at the start of this game

#24

  • This game ends on a new take on one of the most famous moments in video game history

#23

  • The final part of this four part arc within a larger series

#22

  • A kingdom once ruled by the Pale King

#21

  • Second of four, or seventh of twelve



Guessed by @S.Peelman

Arguably the game with the densest atmosphere in a franchise known for its dense atmospheres, Prime 2 sucks you into its oppressive world so much that it can be an exhaustive experience too. It was definitely tiring for me in my first playthrough, but I've since come to love and appreciate this game a lot, in spite of its many flaws - like the limited beam ammo, the lacklustre boss battles, the awful key hunt, and most egregiously of all, the dark world in its entirety. And given that the dark world is essentially half the game, that should tell you exactly just how good everything else is. Seriously, if these shortcomings were handled better, this might've very well been the greatest game in the entire Metroid series, which is saying a lot given how this franchise pumps out masterpieces like clockwork. Those shortcomings are there, though, meaning this is only an incredible experience.

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Guessed by @UnderwaterFunktown

It's Hades' third year on my list, and incredibly, it has remained exactly at #30 every time. That's not to say my opinion of it hasn't changed in these years - what it actually means is I've steadily gained more and more appreciation for this game, enough for it to maintain its place in a list that gets slightly more stacked each time it gets updated. This game is genuinely awesome but it's not like that's breaking news for anyone, really. Just amazing how I can still pick this up on any day of my life and have a great time for one hour. No matter how many times I've gone through Tartarus, Asphodel, Elysium and the Temple of Styx, it never ever gets old.

I know many have moved on to the sequel by now, because apparently it's just as amazing, but I'm not gonna touch that until it's fully released. It's been hard to avoid spoilers though, not gonna lie! Hope they finish that game sooner rather than later.

FULL LIST >>



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Guessed by @S.Peelman

Everyone has their own opinion on which Zelda game is their favourite, with this series providing us with so many masterpieces that people will inevitably flock to different entries. Majora's Mask is, clearly, not my favourite pick. But while I internally scoff at some other picks people have, when someone tells me Majora's Mask is the best Zelda game, I can only respect that choice, because this game is genuinely a nearly flawless work of art. It might not be my favourite to play through, it might not be my preferred style, but every time I'm exposed to anything related to it, all I can say is: wow.

The fact that this got made in under two years is beyond mind-boggling. Never mind how many assets it reuses from Ocarina of Time, this game is so full of highly detailed and complex ideas that are amazingly well polished, it genuinely makes no sense how they made it so quick. Nowadays it takes them over six years to make a boring rehash of the previous game. Back then it took them under two years to make one of the greatest games of all time. Not bad.

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Guessed by @Darashiva

This was the game that showed me what indie games could be. I had fun with indie games prior to this, but Blind Forest was the first time an indie game totally blew me away as an experience. The world of Nibel is breathtaking, the music by Gareth Coker is entirely magical, the story had me a deeply emotional mess less than 10 minutes in. And the gameplay? Wow. Moving this little light spirit around was so much fun. The bash mechanic by itself makes this such a unique game and insanely fun to play. The combat is... not exactly as good, lol. But the movement was truly stellar and it peaked during the thrilling escape sequences, the Ginso Tree one being especially iconic. This game kinda blew me away really, and it's stuck with me ever since.

FULL LIST >>




Guessed by @UnderwaterFunktown

It's funny to think this game was once seen as controversial for being "too linear". It makes sense, I suppose, since linearity was seen as the bane of existence back in the day. Yeah, Fusion is linear, and it's all the better for it. This was the first Metroid game to really attempt a more in-depth narrative, and to this day, it's one of very few that actually stuck the landing - I'd argue the only other game in the series to do it right was its 19-year-overdue sequel. And even though it takes its place between two widely acclaimed masterpieces in Super Metroid and Dread, it more than holds its own and stands out as one of the best and most iconic entries in the series.

Moreover, it's genuinely impressive how Fusion manages to change and retcon so much about the earlier titles, without ever coming across as heavy-handed. It makes the Metroid universe so much richer and deeper, and scarier, and it just works. It took what was supposed to be a self-contained trilogy, and turned it into a longer series without ever feeling out of place. It's not every day someone makes a good sequel to a finished story - and more than just a good sequel, Metroid Fusion feels essential. And while it left us on a bit of a cliffhanger for what felt like eternity, that cliffhanger led to an even more amazing game. I'm so glad this was made.

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Guessed by @Platina

I'm not sure I'll ever get back into The Wind Waker, having replayed it so many times back in the Wii U days.

I'm not sure that matters.

This game is so memorable and exciting to even think about. It embodied the spirit of adventure more than any other Zelda game, without losing any of the depth you find in the other games. Sailing around to that amazing soundtrack never got old (well, not for me anyway!), and every time you landed on an island you were greeted with interesting challenges or charming characters. I mean, everything here is so charming, really. The visuals are absolutely timeless, and the story is surprisingly one of the best in the Zelda series too, full of great twists you wouldn't expect from its simple beginnings. By the end, just about everything you do feels massively important, and that's always a sign of a great story.

And for all my saying of how incredible it was that Majora's Mask was made in under two years, this one didn't exactly have much longer in the oven either. Even if it does show signs of being a little rushed, it's amazing how good The Wind Waker turned out. Nintendo really made three legendary Zelda games in the span of six years, how ridiculous is that?

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Whew, that was some spam. Went from several days behind schedule to a day in advance! So to cap this off, I'll just hint one more game.

#25 - This game might've had far less content if not for the hand of Satoru Iwata.