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Forums - Sony Discussion - Is the PS5 PRO an utterly useless device at launch? Reviews are out now.

 

PS5 PRO

Worth the money 25 33.33%
 
Waste of money 50 66.67%
 
Total:75
Leynos said:
LegitHyperbole said:

Yeah but Nintendo didn't do it so it doesn't count. 😉

If that's your take thinking I'm some Nintendo fan you have paid zero attention to my posts. You are grossly misunderstanding what is going on what the game is doing and what I am saying. But hey, WonderBoy in Monsterworld did the Ocarina mechanic on SEGA Genesis in 1991.

I understand perfectly well what the game does anf what you can do with the game, Horizon Forbidden Wests technical elements are still more impressive personally. If TOTK had released before VR games or the simulator craze I'd be more impressed but as is the age and the times, I was more impressed with MGS2's melting ice cubes and darts staying where they hit on the enemy or Half Life 2's physics, too much has happened it gaming in the mean time and I've spent too much time in VR doing crazy physics stuff with the added mindblowing element of being inside the game, it's difficult to be excited for what TOTK is doing in 2024 especially when they remain in the past in so many other areas to achieve it, Link is still dead silent ffs and they try to tell an epic tale where characters talk at a mute MC, it's cringe inducing and we shouldn't have to take it because that's the way it's always been.  

I'm glad that it blows your mind though, I'm not trying to take anything away from you or TOTK, You love it so enjoy it, no need to be getting so insecure about it. It's just that Horizon Forbidden Wests technicals are more impressive to me personally. 



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SvennoJ said:

Sub 1080p base resolution shouldn't happen in 2024...

Alan Wake 2 (847p), Silent Hill 2 (864p), Dragon Age The Veilguard (835p) and Jedi Survivor (864p) all have image instability issues in their Performance modes with PSSR.

Silent Hill 2, a ps2 game, at 864p on PS5 Pro? Wtf. The screenshots don't look all that impressive until you check out the ones with the fog removed. I guess it's not optimized much.

Silent Hill 2 is not a PS2 game, though? That's like saying FF7 Remake is a PS1 game, it isn't.

As for the thread, I don't think the PS5 is utterly useless, it does what Sony said it would do on launch. I just think it's a very underwhelming and expensive upgrade, so I won't ever buy one.



 

RedKingXIII said:
SvennoJ said:

Sub 1080p base resolution shouldn't happen in 2024...

Alan Wake 2 (847p), Silent Hill 2 (864p), Dragon Age The Veilguard (835p) and Jedi Survivor (864p) all have image instability issues in their Performance modes with PSSR.

Silent Hill 2, a ps2 game, at 864p on PS5 Pro? Wtf. The screenshots don't look all that impressive until you check out the ones with the fog removed. I guess it's not optimized much.

Silent Hill 2 is not a PS2 game, though? That's like saying FF7 Remake is a PS1 game, it isn't.

As for the thread, I don't think the PS5 is utterly useless, it does what Sony said it would do on launch. I just think it's a very underwhelming and expensive upgrade, so I won't ever buy one.

True, it's a full remake. But they aimed too high or didn't bother optimizing as much. Perhaps we'll still get a proper PS5 Pro patch. In the mean time I'll stick with my memory of SH2 on PS2, which blew my mind at the time. I don't want to 'tarnish' those memories with a problematic version.

SotC also had a full remake and ran perfect. 1080p30 on base ps4, 1080p60 on pro or 1440p30 upscaled to 4K. Also had great water!




Also a good candidate to try out PS5 Pro boost mode :)

(And still the best, most believable, horse mechanics)



SvennoJ said:
RedKingXIII said:

Silent Hill 2 is not a PS2 game, though? That's like saying FF7 Remake is a PS1 game, it isn't.

As for the thread, I don't think the PS5 is utterly useless, it does what Sony said it would do on launch. I just think it's a very underwhelming and expensive upgrade, so I won't ever buy one.

True, it's a full remake. But they aimed too high or didn't bother optimizing as much. Perhaps we'll still get a proper PS5 Pro patch. In the mean time I'll stick with my memory of SH2 on PS2, which blew my mind at the time. I don't want to 'tarnish' those memories with a problematic version.

SotC also had a full remake and ran perfect. 1080p30 on base ps4, 1080p60 on pro or 1440p30 upscaled to 4K. Also had great water!




Also a good candidate to try out PS5 Pro boost mode :)

(And still the best, most believable, horse mechanics)

SoTC on pro was PS5 graphics before the PS5, if it runs at 60 fps now in resolution mode I'm sure it holds up to other, at least third party ps5 games. 



Why is it that some small chinese/korean studio knows how to impliment PSSR (and does it really well, when so many big AAA studios seemingly don't?)

https://www.youtube.com/watch?v=ILaU983xDzc

Seriously the biggest thing is just haveing devs that give 2 sh*ts about doing their work well.
Too many of them just have arse it.

calling out team Bloober on this one (silent hill patch was bad).
Their half arse Pro patch, and lazy fix after DF video, that was just removeing vegetation shadows.... its super lazy and poor work.
I know... because Sony helped publish Stellar blade, they likely had help from sony people with how to do it correctly, but jeez.

Last edited by JRPGfan - on 22 November 2024

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JRPGfan said:

Why is it that some small chinese/korean studio knows how to impliment PSSR (and does it really well, when so many big AAA studios seemingly don't?)

https://www.youtube.com/watch?v=ILaU983xDzc

Seriously the biggest thing is just haveing devs that give 2 sh*ts about doing their work well.
Too many of them just have arse it.

calling out team Bloober on this one (silent hill patch was bad).
Their half arse Pro patch, and lazy fix after DF video, that was just removeing vegetation shadows.... its super lazy and poor work.
I know... because Sony helped publish Stellar blade, they likely had help from sony people with how to do it correctly, but jeez.

These devs are extremely talented though, there's no way it's all on help from Sony. It's quite a beautiful game as is in places, looks the best in balanced mode for some reason on base PS5, I can't believe it's a UE4 game. 



So it has two games now that have significantly noticable upgrades, FF7 Rebirth and Stellar Blade. GTA 7 in 8k would probably be on that list for anyone daft enough to have an 8k screen.



GT7 has significantly noticeable upgrades in VR. The new reprojection mode provides a much clearer image. Lod pop in is gone too, draw distance is extended, dashboard looks sharper. It's so good in VR I have no desire to check out the improvements on the flat screen.

But according to the menus you can now race with RT enabled.



Conina said:
LegitHyperbole said:

Unless you sit unreasonably close to the TV or have a 90+ foot TV set/projector. Sitting at a reasonable 10 feet from my 50 inch I can't see shit all difference between fidelity and RT performance mode in Rachet and clank which is the lowest resolution setting against the highest.

Sorry, but your opinion about a "reasonable" and "unreasonable" viewing distance ist totally subjective.

With your current viewing distance and TV size, you only have a FoV of 20.6 degrees... that's not very immersive (IMHO):
http://www.calculator.ff.de/viewing-distance-and-field-of-view/index.php?screen_diagonal=50&seating_distance=10&distance_unit=1&aspect=0&idealfov=45

I'm currently ~2 meters (6.5 ft) away from my 55'' TV: http://www.calculator.ff.de/viewing-distance-and-field-of-view/index.php?screen_diagonal=55&seating_distance=6.5&distance_unit=1&aspect=0&idealfov=45

The 34° FoV is okay, but I'd prefer a bigger TV in the same distance... if I'd have more space in that room, I would upgrade to a 65'' or even 77'' TV instead.

On PC, the viewing distance to my old 27''-monitor was 0.60 - 0.80 meters (2.0 - 2.6 feet), depending on the seating position. Soon average I had a 46° FoV, which was already very nice: http://www.calculator.ff.de/viewing-distance-and-field-of-view/index.php?screen_diagonal=27&seating_distance=0.70&distance_unit=0&aspect=0&idealfov=45

And since early 2023 I've gone even bigger with an LG OLED42C27, which sits 10 cm farther away on my table. So my new viewing distance for PC games (and other PC stuff) is 0.70 - 0.80 meters (2.3 - 3.0 feet), depending on the seating position. The field of view is now 60 degrees on average, and I fricking love it!

http://www.calculator.ff.de/viewing-distance-and-field-of-view/index.php?screen_diagonal=42&seating_distance=0.8&distance_unit=0&aspect=0&idealfov=45

I was a bit worried before I bought that display, but I don't feel that 60°-FoV as "too big" at all. Probably because I'm used to a 100°-FoV in immersive VR games (PSVR1, PSVR2 and PCVR).

And people called me crazy for sitting 5 feet from my screen with my 55 inch tv.



@Pemalite

What's a comparable CPU/GPU combo to the PS5 Pro?