CaptainExplosion said:
Leynos said:
It depends. Had they used reg CD Roms. FF7 is on N64 and it gets better 3rd party support. Had Nintendo gone with CD Rom BUT customized with a smaller capacity like they did with Gamecube. The story might not have changed too much. Still, better 3rd party support is likely as even custom discs cheaper than cartridges but most devs opt for Sony still including Square. |
In that case I'd rather they used reg CD Roms. I still find it silly how small the GameCube's discs were. |
Smaller CDs would've worked well even with the N64, that would've amount to about 233MB of data per disc for like 5 cents a disc, that would've been a massive increase over the largest cartridge (64MB).
Angel Studios (now part of Rockstar) compressed a 2 CD game in Resident Evil 2 down onto only a 64MB cart, 233MB (x2 discs) and Angel could've ported that easily or basically any other game on the Playstation.
This is also back in the day when devs didn't really actually use all the space on CDs for anything that vital. Even Final Fantasy 7 the main game data is like only 250MB or something like that.
But likely Nintendo would have used caddy (covered) CDs, that was the design layout for the Super NES CD-ROM (the Nintendo version, not the Sony one). You can see the discs come in a protective plastic caddy but are otherwise a full size disc.
The plastic caddy around the disc I believe also contained a lock out chip to prevent piracy and a small amount of storage for game saves.