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Forums - Gaming Discussion - Digital Foundry: Jedi Survivor on PS4/XBO

- PS4 is 720p; mostly 30fps during gameplay, but with dips in demanding scenes and hitching when streaming in new assets

- PS4 Pro is 864p; framerate a more stable 30fps during gameplay than the base system

- Xbox One S is 576p; similar framerate to base PS4

- Xbox One X is 900p; most stable framerate of the bunch

- Cutscenes have significant stuttering on all last gen platforms

- Settings cutbacks across all versions; less foliage, lower resolution textures, obvious pop-in, and some animated elements running at 15fps



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Switch 2 port confirmed...



Sounds about right. To each their own, but 720p/30fps... no thanks.



Very descent ports - obviously, there is still some market data that states that even 4 years into the new cycle, last gen ports are still profitable.



At this point, if you are still playing PS4 and Xbox One, these ports actually seem fine. Graphics are okay, the post processing effects clean up the low res, performance is mostly stable during gameplay, its tolerable IF you gotta play on old hardware.

Anybody remember the dog shit PS3 and 360 were getting in their final years?



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HoloDust said:

Very descent ports - obviously, there is still some market data that states that even 4 years into the new cycle, last gen ports are still profitable.

I was looking at the most played Xbox games recently, of the top 50 only like 5 games were 9th gen exclusives. Technically 6, if you consider 9th gen Cyberpunk as a different experience.

Either way, I bet the PS4 in particular still has a strong userbase of active users. While upgrading to Series S was cheaper for Xbox One users, its sometimes only $200-250. Some estimates seem to believe its a vast majority of Xbox Series units sold.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:

At this point, if you are still playing PS4 and Xbox One, these ports actually seem fine. Graphics are okay, the post processing effects clean up the low res, performance is mostly stable during gameplay, its tolerable IF you gotta play on old hardware.

Anybody remember the dog shit PS3 and 360 were getting in their final years?

I wouldn't say late PS3/360 crossgen support was THAT bad.

Yeah there were some stinkers like Middle Earth Shadow of Mordor and Black Ops 3, but there were also a lot of competent conversions like Rise of the Tomb Raider, COD Advanced Warfare, Titanfall, Battlefield Hardline, etc.

The difference is clearly smaller this time around though, yeah.



Patch 9 is still not good enough



Base PS4 definitely putting the highest resolution relative to it's Tflops number.



For comparison the Xbox Series S is 864P.
But more to it than just the resolution, it's got better visuals and a stable framerate.

Radek said:

Base PS4 definitely putting the highest resolution relative to it's Tflops number.

It's almost like Teraflops is irrelevant across different architectures.



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