Part of it is mobile requires underclocking. A full home console means full clock speeds and better performance.
Would you go back to home console Nintendo? | |||
Yes | 43 | 64.18% | |
No | 17 | 25.37% | |
There's a possibility. | 7 | 10.45% | |
Total: | 67 |
Part of it is mobile requires underclocking. A full home console means full clock speeds and better performance.
Pemalite said: My Switch doesn't leave the dock. |
Some extra hardware that upscales 1080p to 4k would be nice. I'm talking about upscaling like the Retrotink does. It might add $200 to the overall price of the system but without all the things you mentioned, the price would almost even out.
Cerebralbore101 said:
Some extra hardware that upscales 1080p to 4k would be nice. I'm talking about upscaling like the Retrotink does. It might add $200 to the overall price of the system but without all the things you mentioned, the price would almost even out. |
They have access to DLSS with Nvidia. I have to imagine they are creating hardware that'll use that to some degree. I'm mot technically minded so I don't know if it can be done but surely it should be done if it can be done. Even if it worked half as well as on PC it'd be really good.
LegitHyperbole said:
They have access to DLSS with Nvidia. I have to imagine they are creating hardware that'll use that to some degree. I'm mot technically minded so I don't know if it can be done but surely it should be done if it can be done. Even if it worked half as well as on PC it'd be really good. |
DLSS works very well, the S2 will be able to do it easily enough. The quality of it depends on rendering resolution and rendering fps.
rendering 540p using DLSS for 4k looks like crap. rendering 1440p and using DLSS for 4k looks identical to native 4k.
30 rendered frames using frame gen is garbage, causes latency.
60 rendered frames using frame gen is really good.
So the key isn't the technology, but the baseline games can hit. If Nintendo can render Zelda at 1440p at 60 fps... Nvidia will be able to produce what looks like 4k at 80 fps. Quite game changing.
LegitHyperbole said:
They have access to DLSS with Nvidia. I have to imagine they are creating hardware that'll use that to some degree. I'm mot technically minded so I don't know if it can be done but surely it should be done if it can be done. Even if it worked half as well as on PC it'd be really good. |
It can be done. But DLSS needs more Ram, something at a premium on consoles.
--::{PC Gaming Master Race}::--
Pemalite said:
It can be done. But DLSS needs more Ram, something at a premium on consoles. |
Nice one. They'd actually be able to keep up with the other consoles so to a degree. I'll be excited to see how it works out.
Pemalite said:
It can be done. But DLSS needs more Ram, something at a premium on consoles. |
Yeah so just make switch 2 aim for 1440p/60 in all Switch titles. Increase the ram (how is this expensive on consoles?), add DLSS and boom. You have a 4k/80 fps switch 2.
Provided the games were there, I see why not. I have yet to play our Switch in handheld mode once in all the time we've had it, so the next being a normal home console would make no difference to me.
Cerebralbore101 said:
Yeah so just make switch 2 aim for 1440p/60 in all Switch titles. Increase the ram (how is this expensive on consoles?), add DLSS and boom. You have a 4k/80 fps switch 2. |
When I say it's at a "Premium" on consoles... I am pointing at the total amount of memory available, not the financial aspect.
Even the Playstation 5 Pro which is over $1,200 AUD has only 16GB of total RAM when a comparable PC would be having 32GB-48GB - System+GPU Ram.
Switch 2.0 would likely target 1080P, it's what mobile chips are targeting these days, anything more is a waste of resources.
--::{PC Gaming Master Race}::--
I don't mind a version of the Switch that isn't portable, but it'd have to run the same games. The game library is what matters now. ..