only777 said:
No, and if that's what you took away from my post then you are making the same mistake at lot of uninformed commentators are making. No, the PS5 Pro is not nearly as good as an RTX 4080. But it doesn't need to be to get the same result; and that's the point here. Think about it. Sony / Nixxes themselves say that to get 4k / 60fps with high Ray Tracing on PC with Ratchet & Clank Rift Apart, you will need: Source: https://www.playstation.com/en-gb/games/ratchet-and-clank-rift-apart/pc/ But look at the videos both Sony and CNet have released of the same game running on PS5 Pro. It is also running at 4k 60 fps with high Ray Tracing. But because the PS5 Pro GPU & CPU are much lower than this, then how is it able to do it? -------- The answer is PSSR. And this is where a lot of people are getting it wrong. Unlike a 4080 which is natively rendering a 4K image, the PS5 Pro is not. It's using AI to upscale a lower resolution up to 4K. This is the big paradigm shift in graphics rendering. AI is upscaling a lower resolution image to make it look identical to a native 4K image. So no, the GPU is PS5 Pro is no where near a 4080. But it doesn't need to be because this is the start of the big AI paradigm shift in graphics rendering. |
Just use the same native resolution on PC as the PS5 Pro version runs and also upscale it on PC to 4k then? Why do you look at the results of native 4k on PC to compare it to upscaled to 4k on PS?
I'm sure games will look and run very nice on PS5 Pro but this just doesn't make any sense. You act as if PS5 Pro is the first machine which will let you upscale your resolution with AI