dupe
Last edited by firebush03 - on 15 September 2024Sonys imagine is becoming stained... | |||
Yes. | 74 | 66.07% | |
No. | 38 | 33.93% | |
Total: | 112 |
dupe
Last edited by firebush03 - on 15 September 2024"With GaaS failures. PRO pricing (Europeans getting screwed by 200 USD before tax). The barren exclusives. Games going to PC, some day one. Etc."
I think the big issue is that a lot of these things are ingrained in the industry.
Live service: an absurd portion of the market is live service. Despite how much people are vocal about live service games, they still end up spending money on them. They still pay for Fortnite, Destiny, World of Warcraft, Elder Scrolls Online, Final Fantasy XIV, Apex Legends, Call of Duty, Multiversus, etc, etc.
So many companies today are propped up by live service titles.
Barren exclusives: games take a long time to make.
Games going to PC: most games are across the board. Games are going everywhere they can to maximize revenue. Pretty much the only exception is Nintendo, and even Phil Spencer is quite certain that won't last.
To a great extent though, I think the market is coming to the conclusion that a lot of this stuff isn't the way forward.
Graphics aren't improving in a fast way that's noticeable to most people.
Sony in particular is coming to the conclusion that live service games aren't a magic bullet to success.
the-pi-guy said: "With GaaS failures. PRO pricing (Europeans getting screwed by 200 USD before tax). The barren exclusives. Games going to PC, some day one. Etc." I think the big issue is that a lot of these things are ingrained in the industry. Live service: an absurd portion of the market is live service. Despite how much people are vocal about live service games, they still end up spending money on them. They still pay for Fortnite, Destiny, World of Warcraft, Elder Scrolls Online, Final Fantasy XIV, Apex Legends, Call of Duty, Multiversus, etc, etc. So many companies today are propped up by live service titles. Barren exclusives: games take a long time to make. Games going to PC: most games are across the board. Games are going everywhere they can to maximize revenue. Pretty much the only exception is Nintendo, and even Phil Spencer is quite certain that won't last. To a great extent though, I think the market is coming to the conclusion that a lot of this stuff isn't the way forward. Graphics aren't improving in a fast way that's noticeable to most people. |
Wait what. 200 before tax? You mean VAT is not included in the EU price? This thing will cost 1000 euro?
LegitHyperbole said: Wait what. 200 before tax? You mean VAT is not included in the EU price? This thing will cost 1000 euro? |
I was quoting your OP...
LegitHyperbole said: Is Sonys imagine starting to stain in your view? With GaaS failures. PRO pricing (Europeans getting screwed by 200 USD before tax). The barren exclusives. Games going to PC, some day one. Etc. |
the-pi-guy said:
I was quoting your OP...Â
|
Lol, I got that wrong. I meant after tax.
Sony very much has ups and downs. Sometimes I like when they go down as it forces them to do better.
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firebush03 said:
Raising prices and an unwillingness to take any risks is why ppl are upset with modern Sony. You are correct in saying that PS5 does have a nice variety of games: There is HFB, GOWR, FFVIIReB, SM2, Wukong, Stellar Blade, and now Astro…but notice how these (with the exception of Astro and SB) are all *very* safe games. Nothing crazy, nothing super original. Just a ton of guaranteed money-makers. It’s very unappealing when compared to all prior generations, in which Sony dared to be bold. |
This is an incredibly strange argument you're making here. Sony making games that cater to their base is now all of a sudden enough for ppl to be upset? You really think that because they made sequels to very risky propositions like Horizon and the new God of War that all of a sudden, they're playing it safe? Horizon and the new God of War were massive risks for Sony at the time. You magically expect both Guerilla and Santa Monica to jump onto something brand new? They've already dared to be bold and now are reiterating on that like Sony have been doing since the PS1.
Unless you someone believe that Sony were constantly pumping out new IPs all the time and abandoning their games after a single entry. But that wouldn't account for the tons of IP that have sequels, and in some cases continue to today (like GT and Ratchet).
Just taking the last 4 years, we have Sony publishing the likes of Sackboy, Dreams, Tsushima, Predator, Destruction All-Stars, Returnal, Firewall Ultra, Concord, Helldivers 2 and the upcoming Lego Horizon (2024).
None of these are 'guaranteed money-makers'. In fact, they're pretty experimental/ new territory for their devs involved.
Sony's push into the live-service market also says otherwise. It's a space they've struggled to penetrate for years now, and they're taking the leaps to try enter it even when these are antithetical to their strengths as a narrative based dev/ pub.
The PS5 Pro is nonsensical. Trying to sell a console at that number is certainly a significant strike against the PlayStation brand, in my mind. But, that's really the only big thing I can think of a recently to hold against them.
I've been disappointed with their support for psvr2 as well. So I guess that's another thing, just not as big of a deal.
That PS5 pro though.... At that price..... Absolutely ridiculous.
twintail said:
This is an incredibly strange argument you're making here. Sony making games that cater to their base is now all of a sudden enough for ppl to be upset? You really think that because they made sequels to very risky propositions like Horizon and the new God of War that all of a sudden, they're playing it safe? Horizon and the new God of War were massive risks for Sony at the time. You magically expect both Guerilla and Santa Monica to jump onto something brand new? They've already dared to be bold and now are reiterating on that like Sony have been doing since the PS1. Unless you someone believe that Sony were constantly pumping out new IPs all the time and abandoning their games after a single entry. But that wouldn't account for the tons of IP that have sequels, and in some cases continue to today (like GT and Ratchet). Just taking the last 4 years, we have Sony publishing the likes of Sackboy, Dreams, Tsushima, Predator, Destruction All-Stars, Returnal, Firewall Ultra, Concord, Helldivers 2 and the upcoming Lego Horizon (2024). None of these are 'guaranteed money-makers'. In fact, they're pretty experimental/ new territory for their devs involved. Sony's push into the live-service market also says otherwise. It's a space they've struggled to penetrate for years now, and they're taking the leaps to try enter it even when these are antithetical to their strengths as a narrative based dev/ pub. |
(1) Playing it safe doesn’t mean making sequels. As you can see by my pfp, I love seeing IP evolve and grow over time. What I mean by “playing it safe” is that GoW v GOWR is nothing like Zelda OoT v Zelda WW nor SM64 v SMSunshine nor MKWii v MK8 (which, funnily enough, none of these sequels are anything revolutionary for their relative series. Yet God of War can’t even compare?). For one, art style does go a very far way in distinguishing games (there’s a reason why ppl are so reluctant to call TotK greater than BotW, for instance). Asset-reusing sequels on a new system for the three biggest Sony franchises is the safest possible route they could have chosen. For two, the gameplay loop shouldn’t simply be a rinse-and-repeat. It might be fine in the occasional instances, but not with every single game. (GOWR+SM2+HFB all rinse-and-repeat the core gameplay loops with small refinements to the overall experience.)
(2) Additionally, to “play it safe” also refers toward their reluctance to utilize pre-existing IP, and not just creating new IP. It’s a graveyard when discussing all the franchises Sony has chosen to abandon, and the reason for their abandonment has almost entirely to do with the fact that Sony doesn’t believe they have the potential to sell tens of millions of copies, thereby failing to churn out a net profit. Sony has chosen the expensive route, and thus has made producing such games an extreme risk with inevitable losses. They need to fix this, otherwise I will continue to complain that Sony has lost its charm which it once had in all prior generations.
(3) The fact that simply producing games which aren’t guaranteed money-makers is categorized as a “risk” says all that I’m trying to say. (Again, keep in mind I’m talking relative to previous generations of PlayStation. Relative to all prior generations, Sony has been far less willing to expand their horizons into risky territory on PS5.) And mind you, these “risks” are all shoty attempts made by Sony so as to “shoot for the moon” and create the next Fortnite, not to create a project of passion and love.
Last edited by firebush03 - on 15 September 2024Just want them to go back to basics.
Stick with a cheap box, dont do mid gen refreshes, dont do GAAS games.... and make more variety of single player games.
Bring back some of the platformers and make some more RPGs.