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"With GaaS failures. PRO pricing (Europeans getting screwed by 200 USD before tax). The barren exclusives. Games going to PC, some day one. Etc."

I think the big issue is that a lot of these things are ingrained in the industry.

Live service: an absurd portion of the market is live service. Despite how much people are vocal about live service games, they still end up spending money on them. They still pay for Fortnite, Destiny, World of Warcraft, Elder Scrolls Online, Final Fantasy XIV, Apex Legends, Call of Duty, Multiversus, etc, etc. 

So many companies today are propped up by live service titles. 

Barren exclusives: games take a long time to make. 

Games going to PC: most games are across the board. Games are going everywhere they can to maximize revenue. Pretty much the only exception is Nintendo, and even Phil Spencer is quite certain that won't last. 

To a great extent though, I think the market is coming to the conclusion that a lot of this stuff isn't the way forward.

Graphics aren't improving in a fast way that's noticeable to most people. 
Sony in particular is coming to the conclusion that live service games aren't a magic bullet to success.