Oh no I only just noticed that the title says "suprise".
Bigger Sales Surprise Success? | |||
Helldivers 2 | 26 | 47.27% | |
Palworld | 29 | 52.73% | |
Total: | 55 |
Oh no I only just noticed that the title says "suprise".
chakkra said:
Hold up, so an almost double daily peak is a "pretty similar player base overall" now? Okay.. And I'm really looking forward to see your update the next time Helldivers 2 makes it to the top 10. |
28. | HELLDIVERS™ 2 | 52,088 | 52,088 | 458,709 | + | |
29. | DayZ | 40,822 | 51,694 | 73,418 | + | |
30. | Hearts of Iron IV | 46,472 | 47,646 | 78,108 | + | |
31. | Monster Hunter: World | 40,460 | 47,326 | 334,684 | + | |
32. | Don't Starve Together | 39,167 | 46,946 | 115,925 | + | |
33. | Destiny 2 | 6,107 | 46,715 | 316,750 | + | |
34. | Overwatch® 2 | 41,110 | 45,548 | 75,608 | + | |
35. | FINAL FANTASY XIV Online | 32,460 | 44,646 | 95,150 | + | |
36. | tModLoader | 40,026 | 43,097 | 47,602 | + | |
37. | Spacewar | 42,834 | 43,013 | 102,705 | + | |
38. | The Sims™ 4 | 43,011 | 43,011 | 96,328 | + | |
39. | Palworld | 38,822 | 42,139 | 2,101,867 | + |
Had almost double the daily peak, and about a week later has less. Fizzle fizzle fizzle.
JWeinCom said:
Had almost double the daily peak, and about a week later has less. Fizzle fizzle fizzle. |
Again, let me know when HD2 makes it to the top 10 most played. If a fizzled out game could do it, then it shouldnt be much of problem for such a successful game.
Btw, this is how they were this morning (which is just a couple of days after HD2's "biggest update yet").
chakkra said:
Again, let me know when HD2 makes it to the top 10 most played. If a fizzled out game could do it, then it shouldnt be much of problem for such a successful game. Btw, this is how they were this morning (which is just a couple of days after HD2's "biggest update yet"). |
XD. I see you have stopped sorting by 24H peak. When it no longer supports your point, I guess it's irrelevant.
It's always amusing when people get so turned around trying to move the goalposts that they wind up proving your point for you.
I acknowledged in literally my first response to you that Helldivers had fallen off. So, dunno why you're trying to prove something to me that I already agreed with. I did think it would likely crack the top 10 with the update, but that doesn't seem like it will happen. Apparently, players are not happy with some of the balance changes, which isn't exactly something I could have foreseen. But, those kinds of possibilities are precisely why I hedged my bet. Not sure if it would have made it if the update was better received.
Either way, I'll just agree with you. Helldivers 2 is not "such a successful game", and has fizzled out. You have proven a point that I never disagreed with. So... congrats I guess?
But, if Helldivers 2 is not a successful game and has fizzled out, then what does that say about the game that has even fewer players? Palworld's peak was about five times higher than Helldivers, and it now has less players. So, if Helldivers fizzled out and is not successful, Palworld has fizzled out even harder, and is even less successful.
28. | HELLDIVERS™ 2 | 50,081 | 51,240 | 458,709 | + | |
29. | Sid Meier's Civilization VI | 49,625 | 66,451 | 162,657 | + | |
30. | NARAKA: BLADEPOINT | 46,824 | 261,939 | 385,770 | + | |
31. | FINAL FANTASY XIV Online | 44,361 | 44,361 | 95,150 | + | |
32. | Hearts of Iron IV | 43,854 | 53,549 | 78,108 | + | |
33. | Governor of Poker 3 | 41,391 | 42,190 | 47,136 | + | |
34. | The Sims™ 4 | 40,864 | 41,578 | 96,328 | + | |
35. | Euro Truck Simulator 2 | 37,297 | 39,962 | 69,754 | + | |
36. | Spacewar | 37,203 | 42,978 | 102,705 | + | |
37. | Farming Simulator 22 | 35,108 | 35,855 | 105,636 | + | |
38. | Overwatch® 2 | 32,991 | 45,963 | 75,608 | + | |
39. | Tapple | 32,451 | 38,782 | 38,782 | + | |
40. | VRChat | 32,345 | 44,767 | 52,956 | + | |
41. | Crosshair X | 32,299 | 33,581 | 35,101 | + | |
42. | Garry's Mod | 31,963 | 33,006 | 73,863 | + | |
43. | Project Zomboid | 31,080 | 32,339 | 65,505 | + | |
44. | Terraria | 30,535 | 37,701 | 489,886 | + | |
45. | tModLoader | 30,226 | 43,207 | 47,602 | + | |
46. | Valheim | 29,687 | 29,725 | 502,387 | + | |
47. | Fallout 4 | 29,652 | 29,814 | 472,962 | + | |
48. | Red Dead Redemption 2 | 29,576 | 40,266 | 77,655 | + | |
49. | ARK: Survival Evolved | 29,210 | 38,621 | 248,405 | + | |
50. | The Elder Scrolls V: Skyrim Special Edition | 28,862 | 28,891 | 69,906 | + | |
51. | No Man's Sky | 28,119 | 28,674 | 212,613 | + | |
52. | Cats | 27,557 | 27,557 | 90,669 | + | |
53. | Palworld | 27,331 | 43,900 | 2,101,867 |
And just to get ahead of the goalpost moving, even if Palworld does get ahead of Helldivers at some point, which is distinctly possible, it doesn't really matter so long as it's own numbers aren't going up.
Last edited by JWeinCom - on 11 August 2024JWeinCom said: But, if Helldivers 2 is not a successful game and has fizzled out, then what does that say about the game that has even fewer players? Palworld's peak was about five times higher than Helldivers, and it now has less players. So, if Helldivers fizzled out and is not successful, Palworld has fizzled out even harder, and is even less successful. |
Ehh.. except I never said that Helldivers 2 had fizzled out or that it was not successful. I mean, it would be really stupid of me to say such a thing when the numbers are right there for everyone to see, as the game has obviously beeing able to maintain a player base on the same ballpark as many other games that are considered to be successful so, again, it would be foolish of me to go against the numbers.
I still think that Palworld has a slight edge over it, considering it has remained on the Steam top 100 selling games for 29 consecutive weeks, but yes, I think we can conclude that both games have been succesful (which I think should be obvious).
chakkra said:
Ehh.. except I never said that Helldivers 2 had fizzled out or that it was not successful. I mean, it would be really stupid of me to say such a thing when the numbers are right there for everyone to see, as the game has obviously beeing able to maintain a player base on the same ballpark as many other games that are considered to be successful so, again, it would be foolish of me to go against the numbers. I still think that Palworld has a slight edge over it, considering it has remained on the Steam top 100 selling games for 29 consecutive weeks, but yes, I think we can conclude that both games have been succesful (which I think should be obvious). |
I'm pretty sure a logical interpretation of what you said is that Helldivers was not successful if it didn't reach the top 10. But, that's a semantic argument, so if that's not what you meant, we'll just agree that it was a misunderstanding. We can then move on to the latest place you've moved the goalposts to, which is the top 100 sales. I'd say player count is a much more relevant stat with these types of games, but hey, that doesn't support your argument, so just move those goalposts I guess. Still won't help.
First off, you said that Palworld has a slight edge because it's been in the top 100 for 29 CONSECUTIVE WEEKS. So, how long has Helldivers been in the top 100?
26 |
HELLDIVERS™ 2
|
$39.99
|
▲ 16
|
29
|
Oh... 29 consecutive weeks.
So, major face palm right there. It's also in a significantly higher place. So... not sure how you're arguing that Palworld is a bigger success.
And, is being the 78th (80th now) best selling game on steam really such an accomplishment? It is interesting that in all other cases you chose to show a section of the chart, but here you only showed Palworld. So lets expand it and see what other games are selling at the same level right now.
Palworld is selling below Forza Horizon 5, a 3 year old game that was fairly popular, and above Icarus, a 3 year old game that I'm pretty sure most of us have never heard of, and didn't even have good reviews or anything.
So, yeah, I don't think that's very impressive. But, when we're arguing about whether Palworld has fizzled out or not, the real question is how its sales have changed over time. Here's a convenient chart.
Month | Helldivers | Pal World |
Launch | 72 | 1 |
2 | 1 | 4 |
3 | 1 | 20 |
4 | 2 | 31 |
5 | 9 | 70 |
6 | 19 | 63 |
7 | 38 | 24 |
8 | 26 | 69 |
They launched the same week, with Palworld at number 1 and Helldivers at 72. Within a week, Helldivers was on top of the charts. Helldivers stayed in the top 10 for a month. In that month, Palworld dropped down to 70. It briefly picked up when it got the update, but then went right back down. Just as with the player count, Helldivers has been ahead in sales pretty much the entire time, aside from the month or so after Palworld's update.
I mean... it's abundantly clear that Palworld's fall from its peak was exceptionally fast. I.e. it fizzled out. Your evidence to the contrary was that it briefly had a surge in players, but it has since lost all that it gained. One would think that once it lost the players it gained, you would just be like "whoops, guess that was just a temporary bump. Guess it did fizzle out." Instead you've moved the goalposts to increasingly random metrics to try and deny the obvious. It's kind of fascinating.
JWeinCom said: Oh... 29 consecutive weeks. So, major face palm right there. It's also in a significantly higher place. So... not sure how you're arguing that Palworld is a bigger success. |
Are you certain that you don´t have a region selected? Because it sure as hell is not showing up on my "Global" list.
chakkra said:
Are you certain that you don´t have a region selected? Because it sure as hell is not showing up on my "Global" list. |
16 now. Palworld at 85.
While I have my snipping tool out, here is a visualization of the player bases for Palworld and Helldivers
The line that starts really high, then goes down really quick is Palworld. Not sure how one can deny that its fall from popularity was quite rapid.
As a small correction, they did not launch the same week. But, Helldivers preorders apparently started charting the week that Palworld was released.
JWeinCom said:
16 now. Palworld at 85. While I have my snipping tool out, here is a visualization of the player bases for Palworld and Helldivers The line that starts really high, then goes down really quick is Palworld. Not sure how one can deny that its fall from popularity was quite rapid. |
Huh.. that's.. interesting. Seems like Steam page doesn't update at the same time for everybody.
But anyways, I'll give you that one; it would be pointless to argue something where we don't have the same data.
As per your second point.. So I guess your whole argument is that Helldivers 2 had a smaller dropoff, therefore that makes it more successful because it was never that big to begin with?
chakkra said:
Huh.. that's.. interesting. Seems like Steam page doesn't update at the same time for everybody. But anyways, I'll give you that one; it would be pointless to argue something where we don't have the same data. As per your second point.. So I guess your whole argument is that Helldivers 2 had a smaller dropoff, therefore that makes it more successful because it was never that big to begin with? |
But... It doesn't really matter if it updates at different times? I mean, the point was that they'd both been in the top 100 for the same length of time. The exact place it is at the moment is irrelevant. If you scrolled down further, you'd see Helldivers, or you can look at the weekly data which is static. If you did either of those very easy things, you'd see that Helldivers has indeed been on the list for 29 weeks as of now. It is not pointless to argue about it because we don't have the same data, it's just pointless for you to argue because it's an easily verifiable fact.
And no, I am not arguing Helldivers 2 is more successful. I'm arguing that its success is more surprising. Because... that's what the thread is about...
Based on the "it's Pokemon with guns" thing, I would expect a lot of people check out Palworld, and then for it to lose the bulk of its playerbase, or fizzle out, quickly unless it was better than it appeared at first glance. Seeing as Palworld did about what I expected, Helldiver's success was more surprising.
You objected to that because you didn't think Palworld "started out strong and fizzled out quickly". So, what we were debating, as I have pointed out several times, is whether Palworld indeed did fizzle out quickly. That's where the difference between its peak and its current amount of users is relevant. Because, that's what fizzling out quickly means, losing a lot of players over a short period of time.
Helldivers 2 is not directly relevant to that point, as I pointed out several times, but since they launched around the same time and both started high on the charts, it is probably the best available comparison. When we compare them, we see that despite Palworld starting with about 5 times as many users, but by two months in, it had half as many players as Helldivers. And it stayed about half of what Helldivers 2 was doing until its update, where it briefly took a lead that it has already lost. Based on this, or just looking at the Palworld's user base or sales figures trends in isolation, it is pretty clear that Palworld fizzled out quickly.
Last edited by JWeinCom - on 13 August 2024