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Forums - Nintendo Discussion - How will be Switch 2 performance wise?

 

Your expectations on performance...

Ridiculously below this g... 2 2.47%
 
Way below this gen: Some ... 23 28.40%
 
Slightly below this gen: ... 40 49.38%
 
On pair with this gen: AA... 16 19.75%
 
Total:81
haxxiy said:
bonzobanana said:

I wonder when the Switch 2 emulators come out and are run on devices that don't have AI upscaling what they are going to look like. They are going to look pretty terrible rendering only at the Switch 2 native resolution and not the upscaled resolution. I don't know what the native resolution of Switch 2 games really are but I've seen videos of 480p upscaled to 4K and the results were still good on pc using AI upscaling. I'm guessing 480p to 1080p and 720p to 4K it will likely be something like that.

You can just emulate all of DLSS's FP8/INT8 instructions on FP16/INT16, which every CPU/GPU supports. It's not any harder than emulating any other aspect of the hardware, it'll just come at a higher cost than native... as it is always the case.

480p to 1080p and 720p to 4K is waaay too expensive to be practical on Switch 2-level hardware. The precious milliseconds you need to do it and still run a game at 30 fps+ are simply not there. You're far more likely to see 720p to 1080/1152p or something.

It's not as simple as that.

When you halve the precision, you tend to double the amount of computations you can perform (Depending on hardware support. I.E. Rapid Packed Math)... And that means the reverse is true. - It's rare on GPU's where you halve the precision you retain the same level of output.
So in general... FP16 will be twice as slow as FP8.

So it is actually harder to emulate.

For the most part AMD and nVidia have supported low-precision INT/FP for 5+ years now and more recently started to adopt bfloat.

As for DLSS itself, it does consume rendering budget, it's not a free lunch.

dharh said:

Just to be clear. I am strictly talking about docked most performance. I don't think the Switch 2 can do PS5 level compute. Frankly, after listening to some people with more knowledge on this kind of stuff that likely docked mode is closer to PS4 to PS4 Pro compute with up-scaling to reach 4k.

The Switch 2 is more like a mobile Playstation 4, but with extra tricks up it sleeve.

Just like how the Switch 1 was more like a mobile Xbox 360 with extra tricks up it sleeve.

It allows it to punch above it's perceived paper-specifications, but it's weighted in those classes of hardware.

4k upscaling is going to be a waste truth be told, remember it likely only has a tiny 12GB of Ram.



--::{PC Gaming Master Race}::--

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I know I made this thread talking about the specs, but I actually dont give a flying fuck for whats in the paper, the games looks so good to be true.

Yeah I know PS5/XBS can pull those same games in a better state, but guess what... I also dont give a fuck. They are so insignificant that ill dare to refer their comparisions with Switch 2 as similar/close and you all cant stop me lol



 

 

We reap what we sow

I think Switch 2 is better hardware than the Switch 1 was (relative to its time).

Tegra K1 and Tegra X1 were Nvidia's early efforts at mobile chips and both chips ran way too hot to achieve their true potential.

Since then Nvidia looks like they have learned a few things and are simply a much bigger company these days with much more resources, they a top 10 company in the world now in market cap dwarfing companies like Sony and AMD.

Nintendo's lead designers on Switch 2 also said it themselves ... they chose the Tegra X1 in 2015/16-ish because it was the best choice at the time, but they weren't entirely happy with that performance. They wanted a more powerful chip. With this chip they got to design it from the ground up specifically for the Switch 2.

I think Switch 2 will have an easier time with PS5/XBSS ports than the Switch 1 did with PS4/XB1 games. We're already seeing PS5-only games being ported without a ton of fuss and devs haven't had kits for very long, whereas on Switch 1, like when DOOM was shown on it it was a surprising moment.

The Nintendo era of them just making pure budget/weak hardware and relying on casuals to come in and fill the void which ran from approximately 2004-2012 is more or less over. This is a different era, sure Nintendo isn't in the market for a $800 bleeding edge device because that would be stupid, but they have definitely moved in a more premium hardware direction with better hardware for its time, more akin to the NES-GCN era. 



Yeah while the Tegra X1 was still a good piece of kit in 2017, it wasn't really designed for Nintendo's needs, instead being a leftover from the Nvidia Shield.
Devs managed to squeeze some remarkable results out of it given its limitations, but this time around the hardware does seem a better fit for capable hybrid platform.

The results we've seen so far suggest that the power gap with the competition is smaller this time around.



30 Gamecubes ductaped together.

Last edited by Leynos - on 08 April 2025

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Probably good to be brought down to earth now. It's still a significant jump, but not enough that it could render games at PS4 quality and still upscale to 4k or PS4 Pro levels of visual fidelity.

Just with the comparison of cross-gen games running on PS4 and Switch 2, you can already see the improvements newer hardware architecture can create, similar to the improvements from WiiU to Switch.

The only games that will be able to take advantage of all next-gen features and have great image quality, will be Nintendo games, which is what we expected anyway.



curl-6 said:

Yeah while the Tegra X1 was still a good piece of kit in 2017, it wasn't really designed for Nintendo's needs, instead being a leftover from the Nvidia Shield.
Devs managed to squeeze some remarkable results out of it given its limitations, but this time around the hardware does seem a better fit for capable hybrid platform.

The results we've seen so far suggest that the power gap with the competition is smaller this time around.

So far, unless there is some info that comes out when Switch 2 launches and people do hardware/software teardowns, Switch 2 looks like slimmed down 3050, with 2/3 of CUDA/TMUs/RT/Tensors, with ROPs staying the same. Apparently there are some Ada Lovelace features as well, from RTX 4000 series, but when you compare RTX 3000 and RTX 4000 with similar specs, they actually perform quite similar in RL tests.

Nintendo went conservative on clocks in docked, as with Switch 1, but seeing how 3050 can go much higher than that, I'm guessing overclockers will have a blast with it.

And yes, power gap is indeed much closer, especially due to DLSS...at least until next gen comes around, which napkin math puts, probably, around 5080 level, albeit with all new neural shading and all other bells and whistles...but that's in year and a half from now, if 2027 is to be believed as launch year.



Shaunodon said:

Probably good to be brought down to earth now. It's still a significant jump, but not enough that it could render games at PS4 quality and still upscale to 4k or PS4 Pro levels of visual fidelity.

Just with the comparison of cross-gen games running on PS4 and Switch 2, you can already see the improvements newer hardware architecture can create, similar to the improvements from WiiU to Switch.

The only games that will be able to take advantage of all next-gen features and have great image quality, will be Nintendo games, which is what we expected anyway.

Perhaps not only Nintendo.

On Switch 1 there were cases of third party games getting excellent results out of the hardware; FAST RMX from Shin'en, the Crysis remasters from Saber, Outlast II from Red Barrels, Alien Isolation from Feral, Sniper Elite 4 and Zombie Army 4 from Rebellion, etc.

I'm sure they will be some instances of third parties managing to deliver great graphics and image quality out of Switch 2.



Shaunodon said:

Probably good to be brought down to earth now. It's still a significant jump, but not enough that it could render games at PS4 quality and still upscale to 4k or PS4 Pro levels of visual fidelity.

Just with the comparison of cross-gen games running on PS4 and Switch 2, you can already see the improvements newer hardware architecture can create, similar to the improvements from WiiU to Switch.

The only games that will be able to take advantage of all next-gen features and have great image quality, will be Nintendo games, which is what we expected anyway.

I actually think it will be able to do just that - roughly taken, DLLS 4K Performance, which renders in 1080p and upscales to 4K, uses some 15-20% more than running in native 1080p.



curl-6 said:
Shaunodon said:

Probably good to be brought down to earth now. It's still a significant jump, but not enough that it could render games at PS4 quality and still upscale to 4k or PS4 Pro levels of visual fidelity.

Just with the comparison of cross-gen games running on PS4 and Switch 2, you can already see the improvements newer hardware architecture can create, similar to the improvements from WiiU to Switch.

The only games that will be able to take advantage of all next-gen features and have great image quality, will be Nintendo games, which is what we expected anyway.

Perhaps not only Nintendo.

On Switch 1 there were cases of third party games getting excellent results out of the hardware; FAST RMX from Shin'en, the Crysis remasters from Saber, Outlast II from Red Barrels, Alien Isolation from Feral, Sniper Elite 4 and Zombie Army 4 from Rebellion, etc.

I'm sure they will be some instances of third parties managing to deliver great graphics and image quality out of Switch 2.

Fair enough. I was generalising but you're correct, there will be some exceptional third party efforts.

One of the games I'm actually hoping for most is Mass Effect Legendary Collection. They still never released any of those games on Switch and only the third game on WiiU. I'm curious to see just how far they could push that considering it runs at a near locked 4k/60fps and 1440p/120fps on Series X. Switch 2 could be able to reach 4k/30fps(or even 40fps) and 1080-1440p/60fps. PS5 for whatever reason is not very good.