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dharh said:

Above my expectation this seems somewhere between PS4 Pro and PS5 in term of overall possible performance. Docked 4K 60 seems nuts, or maybe since I am not in the handheld space at all I am behind current tech.

I think its a difficult thing to judge as DLSS makes it confusing. If the Switch 2 is rendering at 480p for portable mode and 720p for docked and both are upscaled by DLSS with some artifacts then it doesn't really need to be that powerful to be competitive in resolution. The great thing about DLSS is it means the graphics assets can be smaller so more suitable for cartridges and a portable device with less storage. Also from what I've read previously about PC AI upscaling you can just upscale normal graphics but you can also create graphics that work better for AI upscaling, i.e. you can adjust low res graphics so they look better upscaled. I also think on a portable screen such artifacts are less of an issue. I guess with this type of upscaling what will limit the Switch 2 is more likely to be CPU performance.

The battery is 20Wh Eurogamer stated and the minimum battery runtime is 2 hours so the maximum wattage per hour is 10W but the screen will probably take about half of that meaning you get 5W for portable mode and the fabrication process is Samsung 8Nm. When Samsung released its 10Nm fabrication process it was only meant to be marginally better than Intel's 14Nm process, in fact it annoyed Intel so when they released their 10Nm process they called it 'Intel 7' because it beat the transistor density and power efficiency of other fabricators 8Nm process although I think it only beat the Samsung fabrication process. I feel like the TSMC fabrication process is a fair claim but I could be wrong there. Anyway 5W at 8Nm(maybe 10Nm in reality). 

However I totally accept the fact that if DLSS is delivering higher resolution with great results at lower clocks then yes perhaps it should be compared to consoles that delivered their higher resolutions with brute force. I'm still interested to know what is the real CPU and GPU performance though.

I wonder when the Switch 2 emulators come out and are run on devices that don't have AI upscaling what they are going to look like. They are going to look pretty terrible rendering only at the Switch 2 native resolution and not the upscaled resolution. I don't know what the native resolution of Switch 2 games really are but I've seen videos of 480p upscaled to 4K and the results were still good on pc using AI upscaling. I'm guessing 480p to 1080p and 720p to 4K it will likely be something like that.