Chrkeller said: I don't own a series s, but I would be shocked if games target 1440p. I would guess it renders at 900p to 1080p, same as the switch. Heck most ps5 games are 1440p rendered in performance mode. Upscaling isn't new. All consoles use it. Upscaling has been a thing since the 360 and ps3. For some reason people seem to think consoles are wasting resources with native resolution at 1440p and 4k.... um Alan wake 2 on the ps5 is 1270p on quality mode and sub 1080p in performance mode. Only PC renders native resolutions. Time will tell, but I think people are grossly underestimating memory bandwidth. 102 gbps max is rough. Especially at higher than 30 fps. |
Key word is "targeting". Xbox is saying in their promo material Series S is designed to target 1440p, while we can be relatively confident that Switch 2 will be targeting 1080p. The comparison here is relative, Series S might only run at 1080p compared to its "target" of 1440p, but if that is the case, you can expect Switch 2 will run at 720p in the same situation since its targeting 1080p.
As for memory bandwidth, I don't think you seem to understand that a large part of the bandwidth argument comes down to the processing requirements. Switch 2 has about half the bandwidth, but it also has about half the tFlops, which means that relative to its processing power, the bandwidth is sufficient.
Whats more interesting imo is the post-processing improvements that Nvidia is promising. This can be seen with the leaks (admittedly taken with a grain of salt) that the Switch was able to run the Matrix demo quite well at a dev conference, which is interesting given the fact that functionally similar hardware testing by independent sources show that it shouldn't be able to run that demo basically at all...