Louie said:
curl-6 said:
Skyrim is fixed now: It's not quite perfect as the game's DNA is still rooted in the Creation Engine circa 2011, but you get a mostly stable 60fps mode now, with much reduced input latency. |
This is great to hear! Didn't one user argue that the Switch 2's CPU was too weak to run Skyrim at 60fps? Wonder if he'll change his stance now. |
I made that point and still believe it because that was in reference to the level of graphics at that point. The new Switch 2 portable 60fps mode for Skyrim drops to 640x360p native resolution under load, has massively reduced detail, more pop in and still struggles to maintain 60fps. I'm sure you could make the case that the PS4 and Xbox One could have done 60fps well if they kept to 360/PS3 visuals with no volumetric lighting etc. You have to relate frame performance to how much graphic detail is being generated as there is always a CPU cost to more graphic detail and its processing. On PC its well documented that to get to 60fps you sacrifice graphic detail and resolution. This is nothing new.
I'm sure the same will be true of Fallout 4 and achieving 60fps there too.
I did the Skyrim anniversary upgrade for £10.79 which if done correctly gets you anniversary plus the Switch 2 upgrade for free. It looks like I have the original Skyrim as a virtual game card too so I believe I can sell on my original skyrim cartridge now. I shall be starting this soon after I can get off Mario Kart World. I personally don't pick up as much missing graphic detail in portable mode compared to docked so happy Bethesda have taken this approach with 60fps especially with the Switch 2's sluggish screen panel.