bonzobanana said:
I must admit I still believe the Switch 2 will struggle with later engines that have much higher CPU requirements but not all modern games have higher CPU requirements and fixed platform optimisations will also allow a platform to punch above its weight. Virtuos who have developed a lot of Switch games stated the CPU performance of Switch 2 is above PS4 and passmark scores shows the Switch 2 is about 1900 where as the PS4 was about 1600-1700 and the PS4 Pro just over 2000. The Steam Deck for comparison is about 9000. I still have a old Athlon 5350 system based on 4 Jaguar cores but its overclocked to about 2.7Ghz and compares to the PS4 in passmark CPU score. It has a graphics card of around 2 Teraflops and on face value performs at a similar level to PS4 but of course doesn't. PS4 has fixed platform optimisations and looks like a system 2 or 3 times better in many games. Fixed platform optimisations deliver huge benefits but of course you also pay a huge amount for that as the game has to be developed for that platform from the ground up and those costs have to be re-couped from a smaller userbase. The PC version of games are often a fraction of the price sometimes a tiny fraction. I have a laptop based on the Nvidia RTX 2050 GPU which I bought for £350 here in the UK. One reason it was on offer was its weaker 4 core Ryzen chipset but I'm still super impressed with what the RTX 2050 can achieve, its brilliant upscaling and overall the CPU and GPU seem a great combination for many games however no way I'm able to use it as a portable gaming system. I literally have to focus on the igpu when using it portably and can get around 10-12 hours maximum general use but when gaming at full performance with the Nvidia chipset I'm in the 1-2hour runtime which is not enough for me. It's only a gaming system when plugged into the mains. https://www.passmark.com/baselines/V11/display.php?id=281020027219 However its made me realise the Switch 2 is quite impressive as its also using the same dated mainly 10Nm fabrication process as the RTX 2050 mobile chip but has to do so on battery. For me to play games portably I have to rely on the laptops AMD graphic hardware which is more like 1.4 Teraflops but the chipset is on 7Nm so can get decent battery runtime for that of maybe 3-4hrs gaming. Still enough power to play a huge amount of older PC games well like Fallout 4. However going forward the extremely low CPU resources of the Switch 2 must be a huge limitation for many games. Even my humble entry level gaming laptop has over 7x the CPU performance. When Cyberpunk first came out I played it on a old i5 pc (LGA1155) with a RTX 570 and after the first round of patches it was performing fairly well. It's an old game now but even that PC had a passmark CPU score of over 6000 and the GPU was over 5 Teraflops. Any game that has high CPU resources must surely struggle on Switch 2 even if you cut back or remove as much CPU code as possible there must come a point where you cannot cut back enough surely. We are seeing many games drop from 60fps to 30fps and that certainly helps and games like Cyberpunk lots of CPU related code is scaled back or gone but I just can't believe going forward its not going to be a major issue getting games working on Switch 2 well. I do feel the Switch 2 will be limited more to making high quality versions of older game engine titles and that trying to do later game engines is going to end up like the original Switch with much weaker ports that are annoyingly compromised. Yes its amazing No Mans Sky works on the original Switch but it doesn't feel like the full game experience to me and I suspect that will be true of some Switch 2 games going forward. Saying that I don't care I will be buying the Switch 2 almost exclusively for its own exclusive games, not multi-platform titles, not older Nintendo platform titles or anything like that I'm personally only interested in exclusive Switch 2 games like Mario Kart World and Donkey Kong Bonanza etc. I'm curious how the Switch 2 performs but the games are so incredibly expensive and most of them I already have on my older Nintendo consoles or PC. I'm one of those people that buy Nintendo consoles only for exclusive titles for that format. I didn't even like Cyberpunk that much in the end and got bored of it quickly on PC anyway. |
I could be wrong but I don't think Nintendo will boost clocks in the future until maybe a revised model comes out with a lower power requirements. Normally Nintendo set the clocks very low and keep them low to ensure reasonable battery runtime. I think the original Switch in portable mode is actually around 30-140 gflops for games but in theory can go higher and probably does for very short bursts but the theoretical maximum gflops for portable mode is much higher but as the Switch 1 is hacked/modded we can see real performance figures. Of course such modded Switches do massively increase the stock frequencies to perform better, i.e. Gamecube emulation and games like Zelda BOTW being at 60fps etc. There are utils that give them control of maximum frequencies. Typically I think from memory a 100% CPU boost and 50% GPU boost but only for Mariko Switches. The original Switch cannot be upclocked anywhere near the same level as its on a older more power hungry fabrication process and simply can't disappate that level of heat well. Also battery runtime would be ridiculously low perhaps 45 minutes or even 30 minutes or less if you could clock it as high as a Mariko Switch.
I actually think the 12GB of memory on the Switch 2 is super generous and a big upgrade on the Xbox Series S which has 10GB with 8GB dedicated to graphics and 2GB of slower memory dedicated more towards the CPU. Nintendo could so easily have gone cheap with only 8GB but I think they kept it the same as the development Switch 2 consoles which I think also have 12GB.
So I can see more performance being released when the operating system can fit completely in 1 CPU core but I don't think we will see any movement on clocks for many years when a more advanced Switch 2 console is produced and uses less power.
However lets not forget development software will improve over time and the Switch 2 will naturally perform better as developers learn how to optimise their games even more. The Switch 2 is relatively simple architecture so its not like PS3 levels of optimisation for the later games but still it should be a noticable improvement but I still think the lack of CPU resources will be a big issue for many games. It's at PS4 CPU performance level in 2025, that has to be a problem surely for many games going forward. I wanted to quote crowd density being already low on Switch 2 for Cyberpunk but I really don't know the situation as reading online some are saying low levels of crowd density and others are saying its more like a medium setting on PC. Maybe the later expansion pack (I forget the name) lowers crowd density to keep the frame rate up but the original game is at medium. It feels like the Switch 2 is already a problem for developers when it comes to CPU performance. However of course every Switch 2 exclusive game will be built from the ground up to perform as well as possible on the hardware. The issue is more about multi-platform games coming to Switch 2 from systems with far greater CPU resources. Those games don't typically sell well on Nintendo hardware and to be honest I feel are less important to Switch 2 anyway. Yes some people will buy those multi-platform games on Switch 2 but dare I say it those people will be a minority of Switch 2 owners. I feel like the huge upgrade in CPU performance from the original Switch to Switch 2 which is in the nature of 3-4x as much power will give Nintendo huge freedom to create fantastic exclusive games over the next few years.









