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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57

Yeah pre-launch footage of Outlaws was pretty rough, thankfully the final game was a huge improvement. It must have really come together at the last minute.

Crazy how the same game went from proof of Switch 2 being underpowered to proof it's stronger than a lot of people thought overnight. The discourse around the system's capabilities really shifted with Outlaws.



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Cyberpunk is better on s2 than on ps4 pro without doubt. So you are very wrong.
Chrkeller said:

"Ps4 to ps4 pro. It will not produce series s visuals much less ps5. Memory bandwidth is going to be a limiting factor. Storage space will also be curious.

So really nothing changes on my end from last generation. The switch 2 will be for 1st party software and third party will be PC/ps5 for noticeably better graphics and significantly better performance (fps, lighting, shadows, etc.). "

My post from around 18 months ago.

Pretty happy with my prediction. DF has the S2 above the ps4 but below the ps4 pro via Cyberpunk.

Memory bandwidth is 102 gb/s, which will limit resolution mostly to 1080p and most third party will be 30 fps.

Storage is an issue, game key cards is atrocious, granted I am fully digital so not a huge deal for me personally.

Got my unit day 1. World is fun and DK is my GotY so far. Still think Nintendo has the best software in gaming.

The GPU is a more capable then I expected but is quickly offset by the lack of VRR in docked mode. The lack of VRR is absurd to me.

Overall, glad I got one. I don't see myself ever missing out on Nintendo software.



Chrkeller said:
sc94597 said:

I disagree that Cyberpunk 2077 isn't relatively impressive on Switch 2, given its form factor, power consumption, and base specs. 

Think we should contextualize it a bit. The versions on the other current generation platforms went through quite a few stages of platform-specific optimization via patches that the Switch 2 version still hasn't gone through yet. Performance likely will improve over time like it did on those platforms.  

Texture quality is often better than the Series S version.

Effective image quality, is at times better than Series S (but also at other times worse), as well. 

Basically the game is tailored to the advantages and disadvantages of the Switch 2's hardware.

I've played the game on both my Rog Ally and Switch 2 (as well as high-end PC of course) and it is basically impossible to get the Rog Ally at Switch 2 comparable settings with a 25W TDP. You have to bump it up to 35-40W to get it close. What Nvidia achieved with the T239's power-constraints, is impressive. 

I don't think it is quite sound methodology to extrapolate "between PS4 and PS4 Pro" based on internal resolution, given that DLSS is far costlier than TAA , and if the Switch 2 version didn't use DLSS it almost certainly would have higher internal resolutions. Which Digital Foundry, to their credit, noted as a critical caveat to that rough statement. But yeah, the PS4 Pro does have an internal resolution advantage (which sometimes it and the Xbox One X had over the Series S as well, in certain games.) 

The Switch 2 should be expected to perform better than last generation consoles would have in current generation titles, because it has a more modern feature-set (i.e mesh-shaders, accelerated ray-tracing, etc.) 

People tend to cherry pick cyber and S2 performance.  The Series S is running at a much higher framerate and the S2 version has significantly reduced NPC density.  The image quality for the S2 came with sacrifices.  Not mention shadows take a huge hit as well.  

As for as hardware tiers, now that teardowns and analysis has been done, it is clear the S2 sits way closer to the ps4/pro than it does with current gen hardware.  Which many of us wholly expected.  

Do you undestand now that you are wrong and switch 2 much closer to series s than ps4 pro?



Otter said:
borisr said:

Your comment about Outlaws didnot last well at all buddy.

It was true for the state of the game at the time. Outlaws S2 easily had the biggest optimisation glowup we've seen of any game in recent memory.

And equally my defence of digital foundary was pretty sound. They sung the games praises on release because it actually looked and run well, unlike the trailer. They weren't just being "out of touch" as many suggested. Although I'd admit I didn't think S2 would be able to handle RT GI as well as it did. 


You can only comment on the evidence that is available at the time.

It didn't make you wrong, it just meant that the data changed over time due to improvements and changes and opinions need to change to reflect that.

borisr said:
Cyberpunk is better on s2 than on ps4 pro without doubt. So you are very wrong.


You are correct that Cyberpunk is better on Switch 2 than the Playstation 4 Pro.
But there were also some downgrades which helped with that...

Switch 2 runs at a lower resolution and a lower crowd density with some frame pacing issues which should get patched out...

But the Switch 2's ability to stream high quality assets gives it a big edge over the Playstation 4 Pro in my opinion, it's a transformative difference that spinning rust drives cannot match.



--::{PC Gaming Master Race}::--

Pemalite said:
borisr said:
Cyberpunk is better on s2 than on ps4 pro without doubt. So you are very wrong.


You are correct that Cyberpunk is better on Switch 2 than the Playstation 4 Pro.
But there were also some downgrades which helped with that...

Switch 2 runs at a lower resolution and a lower crowd density with some frame pacing issues which should get patched out...

But the Switch 2's ability to stream high quality assets gives it a big edge over the Playstation 4 Pro in my opinion, it's a transformative difference that spinning rust drives cannot match.

Isn't crowd density on Switch 2 the same as PS4 Pro? Or did you mean lower density than the PC/PS5/Xbox Series versions?



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curl-6 said:
Pemalite said:


You are correct that Cyberpunk is better on Switch 2 than the Playstation 4 Pro.
But there were also some downgrades which helped with that...

Switch 2 runs at a lower resolution and a lower crowd density with some frame pacing issues which should get patched out...

But the Switch 2's ability to stream high quality assets gives it a big edge over the Playstation 4 Pro in my opinion, it's a transformative difference that spinning rust drives cannot match.

Isn't crowd density on Switch 2 the same as PS4 Pro? Or did you mean lower density than the PC/PS5/Xbox Series versions?

Crowd density on the PS4 Pro is higher than the PS4.



--::{PC Gaming Master Race}::--

Pemalite said:
curl-6 said:

Isn't crowd density on Switch 2 the same as PS4 Pro? Or did you mean lower density than the PC/PS5/Xbox Series versions?

Crowd density on the PS4 Pro is higher than the PS4.

Ah okay, DF's analysis of the Switch 2 version only says crowd density is "similar to last gen consoles" but doesn't specify any one in particular.



curl-6 said:
Pemalite said:

Crowd density on the PS4 Pro is higher than the PS4.

Ah okay, DF's analysis of the Switch 2 version only says crowd density is "similar to last gen consoles" but doesn't specify any one in particular.

When they did the comparison of last gen consoles in an older video, they did compare the Playstation 4 and Playstation 4 Pro.
Crowd density is reliant on the CPU, the Playstation 4 Pro's 530Mhz faster CPU clock is what enables that higher crowd density, same with the Xbox One X verses the Xbox One.

Unfortunately the CPU in the Switch 2 is one of that consoles biggest pain points, the low clockspeed to give more TDP to the GPU doesn't do it any favours... Despite the CPU being vastly more efficient than the jaguar on a clock for clock basis.




--::{PC Gaming Master Race}::--

curl-6 said:

Yeah pre-launch footage of Outlaws was pretty rough, thankfully the final game was a huge improvement. It must have really come together at the last minute.

Crazy how the same game went from proof of Switch 2 being underpowered to proof it's stronger than a lot of people thought overnight. The discourse around the system's capabilities really shifted with Outlaws.

You have to take into account that RT lighting in SW2 version is so unstable in some cases that, if it was on any other system, it would be considered a technical bug or glitch, but since Outlaws was considered THE port that will showcase what SW2 can do, it's pretty much hand-waved at this point.



HoloDust said:
curl-6 said:

Yeah pre-launch footage of Outlaws was pretty rough, thankfully the final game was a huge improvement. It must have really come together at the last minute.

Crazy how the same game went from proof of Switch 2 being underpowered to proof it's stronger than a lot of people thought overnight. The discourse around the system's capabilities really shifted with Outlaws.

You have to take into account that RT lighting in SW2 version is so unstable in some cases that, if it was on any other system, it would be considered a technical bug or glitch, but since Outlaws was considered THE port that will showcase what SW2 can do, it's pretty much hand-waved at this point.

That's the sort of thing only eagle-eyed enthusiasts like us will really notice though, to the average player, it's unlikely to be an issue.

Before Outlaws came out, the narrative was that the port would be a dumpster fire of shitty graphics and stuttering framerates cos the Switch 2 was seen as "just a PS4" and "can't handle current gen games". This perceptions changed dramatically when the port turned out to be remarkably solid.