curl-6 said:
Yeah BOTW was a Wii U game and it shows. The Switch wasn't a big leap over Wii U, but it was a bit better, enough for the games to show it. |
Yeah, it does. The increased resolution really shines with TotK. Such an amazing game.
Switch 2 is out! How you classify? | |||
| Terribly outdated! | 3 | 5.08% | |
| Outdated | 1 | 1.69% | |
| Slightly outdated | 14 | 23.73% | |
| On point | 33 | 55.93% | |
| High tech! | 7 | 11.86% | |
| A mixed bag | 1 | 1.69% | |
| Total: | 59 | ||
curl-6 said:
Yeah BOTW was a Wii U game and it shows. The Switch wasn't a big leap over Wii U, but it was a bit better, enough for the games to show it. |
Yeah, it does. The increased resolution really shines with TotK. Such an amazing game.


curl-6 said:
Yeah BOTW was a Wii U game and it shows. The Switch wasn't a big leap over Wii U, but it was a bit better, enough for the games to show it. |
In saying that... A game like the Witcher 3 or Doom was such a massive leap over anything that the WiiU could do because it had the hardware flexibility to pull off the rendering tricks.
Most of the WiiU to Switch ports were just resolution and/or framerate jumps because that is the low hanging fruit. And we are ironically seeing that with the jump between Switch and Switch 2... Many of the ports/cross platforms/enhanced titles are just resolution/framerate jumps.
It's the cheap and easy approach.

www.youtube.com/@Pemalite


Pemalite said:
In saying that... A game like the Witcher 3 or Doom was such a massive leap over anything that the WiiU could do because it had the hardware flexibility to pull off the rendering tricks. |
Yeah, very true.
There's the raw power bump in itself, but then there's also stuff like hardware acceleration of certain techniques or efficiency gains like Delta Colour Compression and such.
Going from 1GB to 3.2GB of RAM for games helped too, especially for stuff like Witcher 3 which were designed for the more RAM-abundant PS4/XBO.
I am hungry to see games really start digging into Switch 2's capabilities, as while stuff like Mario Kart World or DK Bananza are great games, you can tell they're very much Switch 1 games on steroid, as they were in the works for that system for years before being moved to Switch 2. Hopefully tonight's Direct in a few hours gives us a glimpse of what the new hardware can really do.
So...bottom line is UE5 on Switch 2 in more demanding titles, so far, doesn't come with Lumen - in Cronos it's very jarring, it changes how game looks (they compared it to XSS vs XSX in Talos principle 2), but here, given that it's horror title, to me feels like a cheat code to remove darkness.
Also, they compared Cronos unfavorably with Outlaws port, which, in principle, albeit with cuts in geometry, looks like its bigger cousins.
My takeaway...UE5 might eventually become good universal engine (probably after CDPR fixes it), but so far it really lags behind in-house engines of big publishers.
Split Fiction is 30 fps on the S2, a bit disappointing. Lots of precise jumping so 30 fps seems rough.


Given how heavy Lumen/Nanite/VSM are on much stronger hardware, I expect we won't see much of them on Switch 2, at least not all together.
That said, it is early days for UE5 on the system; UE4 came a long way on Switch 1 over the course of its lifespan, and I'm sure we'll see improvement here too.
Having played Cronos, it's an okay experience on Switch 2, even though you can tell that as a day-and-date release it didn't have as much time in the oven as say Star Wars Outlaws or Cyberpunk. Resolution being the same in both docked and handheld modes is curious too and suggests maybe the port isn't all it could have been.
Split Fiction looking similar to Series S (albeit at 30fps) without the use of DLSS isn't a bad result either, though it is strange they opted for TSR instead of leveraging the system's machine learning capabilities.
It will be interesting to see how things go over time; there will likely be a lot of UE5 titles brought to Switch 2 over the course of its life, with a number already announced like Reanimal and Borderlands 4.
Borderlands 4 will be curious, given it runs like shit even with nice hardware.
SF at 30 fps, strikes me as rough, given the precision and quick timings of the game.


| Chrkeller said: Borderlands 4 will be curious, given it runs like shit even with nice hardware. |
Yeah I'm not expecting great performance from Borderlands 4 on Switch 2 given how much the game punishes much more powerful systems, plus the fact that it's coming out quite early in the system's life with all the growing pains that can come with that.
Hopefully it's at least decent, but I wouldn't be surprised if it comes out rough.
curl-6 said:
Yeah I'm not expecting great performance from Borderlands 4 on Switch 2 given how much the game punishes much more powerful systems, plus the fact that it's coming out quite early in the system's life with all the growing pains that can come with that. Hopefully it's at least decent, but I wouldn't be surprised if it comes out rough. |
TwBest I can tell the game is very poorly optimized. Like really poor in its current state.
For anybody with a Steam Deck or any other RDNA2 or newer AMD handheld on Linux there is now a method of getting FSR 4 working for Cyberpunk 2077. Makes image quality feel Switch 2 (Handheld mode)-like, if not slightly better.
Just tested it out and it is pretty impressive.
Last edited by sc94597 - on 17 September 2025