By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57

It looks like both nba2k and Madden run 30fps instead of the 60fps we were hoping on Switch 2. Kinda disappointing, but the games still run perfectly good and looks very similar to the 9th gen versions still, and on a portable device you wont notice much of a difference at all.

Its honestly actually crazy how close portable systems are getting to the full console like experiences now, its making me think the idea of a home console only gaming device is getting outdated to me, even with some of these graphical drawbacks on Switch 2 and even other PC handhelds, I dont think they're anywhere near substantial enough for me to feel like you need a home console.



Around the Network



Digital Foundry is glowing about their praise of Star Wars Outlaws on Switch 2.

"A Ray-Traced Revelation"

"An Extraordinary Port"

"Cyberpunk 2077 was impressive on Switch 2 but Ubisoft Red Lynx and Ubisoft Massive take things a step forward with a hugely impressive port of Star Wars Outlaws for Switch 2. Hardware-accelerated RT, DLSS, high output resolutions, solid performance - this is the most impressive demonstration of Switch 2 technology we've yet seen. Oh, and it's a fantastic game too."

I think we have most of our answers about the Switch 2 hardware now and very early in the product cycle too, 200+ pages of lots of guessing, this is concrete proof that the system has quite an impressive amount of performance under the hood.

To be running a big budget open world 9th gen (PS5/XBSS) exclusive like this with ray tracing on this early in the system's launch window with solid performance is beyond even what I would have expected and I was one of the more (most?) optimistic people about the Switch 2 hardware here. I had the highest expectations and I think I can say they have been already exceeded.

I thought you'd see things like this, but maybe not straight out of the gate, maybe 1-3 years into the product cycle and even then I was prepared for practical ray tracing to be a no-go in big open world style games. The Switch 2 version even has better reflections and lighting in some cases than the XBox Series S and better frame pacing than Series S according to Digital Foundry, which is really insane. Again you have to really remember you're talking about a portable game machine versus one that the size of a large brick and constantly plugged in to wall power.  

This is a slam dunk result. 

Last edited by Soundwave - on 05 September 2025

Impressive. Most impressive. I find that pop-in and image stability is quite a bit worse than on XSS, but overall really great port.

I wouldn't play this on TV on Switch 2 (nor XSS while we're at it), but handheld mode looks solid for those who care about playing games like this one in portable mode.



I think honestly GTAVI is doable on Switch 2 now seeing this result and seeing that Rockstar has reiterated many times that the game is coming to XBox Series S and the Series S hardware is no problem for the game. 


Maybe undocked will get you'll have to really tune the game, but docked I think it could be quite doable, the Switch 2 has a good deal of practical power at its disposable, especially docked.

Nintendo should just offer to pay for the port and do it in house and if Rockstar is too busy to do it. Nintendo did buy that port studio, Shiver Entertainment, this is exactly the scenario for it. Let Shiver do the port for Rockstar and even cover the cost of the port or cover half. Let Rockstar publish it. Seems pretty logical to me. 

Last edited by Soundwave - on 05 September 2025

Around the Network

curl said it best. Look at The Witcher 3 on Switch. Now look at Star Wars Outlaws on Switch 2. The gap between Nintendo (using a portable device) and the current industry standards has not been this small since the days of the Gamecube. Even with cutbacks, Switch 2 versions of games (if done well) are actually reasonably comparable with what people play at home on their home consoles. That's quite a feat in my opinion.



Series S is technically garbage. You only had to pay an extra $100 (33%) for a console multiple times more powerful in 2020.

Ampere's RT and ML hardware is far superior to RDNA2, giving the Switch 2 a real efficiency advantage. It's been obvious from day 1 that there would be scenarios where the Switch 2 comes close to Series S and even beats it in some aspects. RT per horsepower and RAM capacity favor Switch 2.

Last edited by Kyuu - on 05 September 2025

^^ 10:30 "120Hz output with VRR" So we got full Gsync at 30fps here?



Kyuu said:

Series S is technically garbage. You only had to pay an extra $100 (25%) for a console multiple times more powerful in 2020.

Ampere's RT and ML hardware is far superior to RDNA2, giving the Switch 2 a real efficiency advantage. It's been obvious from day 1 that there would be scenarios where the Switch 2 comes close to Series S and even beats it in some aspects. RT per horsepower and RAM capacity favor Switch 2.

We've gone from "I doubt FF7 Remake Integrade is coming to Switch 2! I doubt the Switch 2 can run that"

To "well Switch 2 topping the XBox Series S in some areas in a big ticket 9th gen exclusive is no big deal".

lol, a little 8nm portable that's half the thickness of a Steam Deck and substantially smaller outperforming a 70-80 watt walled, stationary current gen console in a modern gen open world blockbuster game in areas like lighting, reflections, and even frame pacing is BONKERS. Watt for watt this is probably easily the most powerful piece of hardware on the consumer market. 

I said all along architecture matters but even this result, this early in the Switch 2's life too is beyond my expectations. 



Soundwave said:
Kyuu said:

Series S is technically garbage. You only had to pay an extra $100 (25%) for a console multiple times more powerful in 2020.

Ampere's RT and ML hardware is far superior to RDNA2, giving the Switch 2 a real efficiency advantage. It's been obvious from day 1 that there would be scenarios where the Switch 2 comes close to Series S and even beats it in some aspects. RT per horsepower and RAM capacity favor Switch 2.

We've gone from "I doubt FF7 Remake Integrade is coming to Switch 2! I doubt the Switch 2 can run that"

To "well Switch 2 topping the XBox Series S in some areas in a big ticket 9th gen exclusive is no big deal".

lol, a little 8nm portable that's half the thickness of a Steam Deck and substantially smaller outperforming a 70-80 watt walled, stationary current gen console in a modern gen open world blockbuster game in areas like lighting, reflections, and even frame pacing is BONKERS. Watt for watt this is probably easily the most powerful piece of hardware on the consumer market. 

I said all along architecture matters but even this result, this early in the Switch 2's life too is beyond my expectations. 

People have different expectations, mine were generally on the higher end. Switch 2 was always going to be a solid hardware just based on the expected pricetag and architecture. If anything, it's slightly underperforming compared to my original expectations from a few years ago, but I adjusted them down eventually.