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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

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A mixed bag 1 1.75%
 
Total:57

I played Kingdom Hearts III at 40fps on my Steam Deck because stable 60 was not possible (and even if I could, I rather have more battery life). It was the first time I played a game at that framerate. And it was... Surprisingly smooth. I played the game before at 60fps on PS5 and while it wasn't exactly the same experience it was much better than 30fps for example. Going from 30 to 40 doesn't sound like a huge increase on paper, but 40 felt closer to 60 than to 30 in terms of smoothness.

I'm saying this because I wish more games went for 40 fps when 60 it's not an option. Specially now that the Switch has VRR (on handheld mode at least, which is how I play most of the time).



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HoloDust said:
sc94597 said:

If the leaks are anything to go by, there is apparently a 1.7 Ghz CPU limit and a 1.4Ghz GPU limit. The Switch 2 probably has a decent amount of thermal headroom as Nintendo is quite conservative with their max temperatures (and even more headroom with hardware mods.) I could see a hacked Switch 2, shelled in a custom housing, reaching those clocks, and almost doubling performance in frame-rate unlimited CPU-bottlenecked titles and maybe even increasing resolution to the max of their DRS caps in framerate locked titles. Basically would give you DLAA 1080p in DLSS titles that already have an internal resolution close to 1080p (like Cyberpunk 2077.) 

Nintendo should have put two fans in bottom of the dock (like those cooling dock add-ons have) and have it run at much higher clocks docked from the get-go.

If they really wanted to, they could always sell a new dock that does that. Although I think they'd rather sell a mid-gen refresh. Nintendo has historically prioritized low energy consumption even in their full home consoles (Wii, Wii U, etc.)

Would also love to see docked mode when plugged into a USB-C power source. Like you essentially can do with PC handhelds.



I don't think another fan in the dock would do much. You'll probably see once the system is hacked and overclocked, it can run max clocks just fine without heating issues.

The issue is the battery in undocked and everything has to scale around that to some degree, so docked probably can perform significantly better than what we see now, it's just that they need to have some level of parity between docked/undocked.

The CPU the system has is actually fairly powerful, if those cores are allowed to clock higher, there's a lot more performance you can squeeze from there for sure.

My guess is once overclocked you will see games that run at 30 fps with some dips become 40-45 FPS in a lot of cases with some drops here and there to 30-35, and games that run at 30-40 can push up to 50-60 fps, and 60 fps go into 80-90 fps range (which is going to be interesting with that VRR screen).

Last edited by Soundwave - on 23 August 2025

Vodacixi said:

I played Kingdom Hearts III at 40fps on my Steam Deck because stable 60 was not possible (and even if I could, I rather have more battery life). It was the first time I played a game at that framerate. And it was... Surprisingly smooth. I played the game before at 60fps on PS5 and while it wasn't exactly the same experience it was much better than 30fps for example. Going from 30 to 40 doesn't sound like a huge increase on paper, but 40 felt closer to 60 than to 30 in terms of smoothness.

I'm saying this because I wish more games went for 40 fps when 60 it's not an option. Specially now that the Switch has VRR (on handheld mode at least, which is how I play most of the time).

Isnt that basically "Balanced mode" for a lot of the newer games? 

I tried 40 FPS too and it was definitely better than 30.

Going from 60 to 90 (and 120) was pretty eye opening too lol - had that experience earlier this year with FFVII Remake Intergrade on my gaming PC.

Speaking of Kingdom Hearts - man I hope SE plans to release KH collection (1.5+2.5, 2.8 and 3) on Switch 2 - would instantly buy them so I can play them on my Switch 2 portable. 

Hate how the Cloud versions are the only versions available on Switch.



Otter said:
curl-6 said:

I don't necessarily disagree, I was just theorizing as to the intent behind the decision, not defending it.

DK actually holds 60fps the vast majority of the time, maybe they just figured that 30fps for like 2% of the time was better than an input delay 100% of the time.

If they can just fix VRR, it would be a non-issue, so here's hoping.

I done a little digging (chatgpt) because it got me curious about what was happening in all the other games we're seeing without this double buffer drop. I'm not especially sensitive to input lag, so not sure it would bother me and surely if 90% of games use it, it doesn't bother most gamers at this point? 


Triple Buffer is the solution that adds most input latency, but allows organic FPS fluctuations, holding a frame in reserve. Mostly used for 30fps games. 

  • With triple buffering, the GPU has another frame in reserve, so instead of dropping straight to 20 fps, it can deliver a frame slightly late (~28 fps, ~25 fps), producing smoother motion.

    Triple buffering was used in PS4 games like Uncharted 4, Horizon Zero Dawn, God of War, Shadow of the Colossus remake, and The Last Guardian (patched).


But importantly, it is not really used in 60fps games like Donkey Kong because its not needed.

  • Setup: V-Sync ON, double buffering.

  • At 60 Hz, the frame budget is 16.7 ms. If a frame takes, say, 20 ms (≈50 fps), it misses the 16.7 ms refresh, but can still be shown on the next refresh cycle (≈33.3 ms). Because it doesn’t have to wait a full two cycles (like a 30 fps cap would), you see smoothish values like 55, 52, 48 fps.

  • This is why many unlocked 60 fps console modes fluctuate in the 40–60 fps zone

  • Some engines enforce strict frame pacing: if you miss the 16.7 ms slot, the engine deliberately waits until the next even 33.3 ms slot. That forces the game into 30 fps behaviour even though it’s targeting 60fps. Reason is developers may prefer perfect pacing (no jitter) over fluctuating performance.


Looking at DK in isolation I would suspect the frame rate is all over the place in these boss battles, so instead of constantly fluctuating a tonne & generally being well below 50 anyeway, they decided to just fix it to 30fps during these portion. This is my presumption. 

Mario Odyssey (presumably on the same engine) does not drop to 30 and instead has drops into the 50s (8:52). I presume DKs are way more dramatic which is the reason for this solution. 



For me, what is actually very interesting is to think the Switch 2 was being developed alongside Donky Kong. This must have caused some tension in regards to the systems target specs, it's not ideal for a team to have to make such severe sacrifices so early into a systems life.

It's not that unusual for games early in a console's life to still have to make concessions in ambitious titles; Odyssey itself for instance used a lot of tricks like lower rate animation on distant characters, dithered transparencies, and an interlaced 640x720 in portable mode to squeeze 60fps out of Switch 1 while looking as good as it did.

I wouldn't call brief drops to 30fps in a few specific instances a "severe" compromise personally. These sections make up maybe 1-2% of the experience.



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Yeah DK Bananza runs at 60 fps like 99% of the game, honestly even the image quality looks quite good to me, granted I have a pretty good TV.

The environmental destruction and the scale of it is very impressive, as an aside I think this is one of the best games Nintendo has made in the last 20 years. It's my GOTY so far and I think it's probably better than Odyssey. The main thing I wish is the 2D DKC levels were better integrated into the main game. 

Last edited by Soundwave - on 23 August 2025

Soundwave said:

I don't think another fan in the dock would do much. You'll probably see once the system is hacked and overclocked, it can run max clocks just fine without heating issues.

Current fan in dock doesn't cool console itself, only dock. Putting two small fans under the dock, at the positions of console air intakes (like those dock add-ons do) would give much better cooling for main unit.



HoloDust said:
Soundwave said:

I don't think another fan in the dock would do much. You'll probably see once the system is hacked and overclocked, it can run max clocks just fine without heating issues.

Current fan in dock doesn't cool console itself, only dock. Putting two small fans under the dock, at the positions of console air intakes (like those dock add-ons do) would give much better cooling for main unit.

Yeah but I don't think that's the reason for not max clocking the system. 

The reason is the undocked performance can only hit a certain amount of battery life at a certain clock and the docked mode is kinda hogtied to that as well because the docked performance can't be too much higher than undocked. 

If they put too large of a battery in there it would make the system heavier and larger and I think Nintendo holds themselves to fairly strict standards on thickness of the system and the weight unfortunately. It's not that the chip can't manage more though. Honestly even as is the Switch 2 is a pretty large and heavy device by Nintendo standards, they definitely pushed the envelope there I think, but they're not going to release a fat ass brick like the Steam Deck. 

I don't think it's a cooling issue, you'll probably see when ever the thing is hacked/overclocked that people are able to run it full tilt without much fuss. I think the fans that have as is are adequate to keep the system cool likely even at max clock. 

Watt for watt though, this thing  is a beast, at like 10 watts I don't think there is anything else on the market that can deliver the gaming performance a Switch 2 can. 

Last edited by Soundwave - on 23 August 2025

Soundwave said:
HoloDust said:

Current fan in dock doesn't cool console itself, only dock. Putting two small fans under the dock, at the positions of console air intakes (like those dock add-ons do) would give much better cooling for main unit.

Yeah but I don't think that's the reason for not max clocking the system. 

The reason is the undocked performance can only hit a certain amount of battery life at a certain clock and the docked mode is kinda hogtied to that as well because the docked performance can't be too much higher than undocked. 

There's no reason why docked mode should be limited to only 1.8x (GPU wise) of undocked (as it currently is) - docked mode has nothing to do with battery. GPU in T239 is apparently maxed out at 1.4Ghz, so even going to 1.3GHz from 1GHz would see quite an uplift in docked performance. And yes, I'm fairly certain those fans under the dock could've provided that and boost to CPU as well. But then dock would cost a bit more, power supply bit better, their binning would probably need to be much tighter, which translates to loss of profit...so yeah, no higher clocks.



HoloDust said:
Soundwave said:

Yeah but I don't think that's the reason for not max clocking the system. 

The reason is the undocked performance can only hit a certain amount of battery life at a certain clock and the docked mode is kinda hogtied to that as well because the docked performance can't be too much higher than undocked. 

There's no reason why docked mode should be limited to only 1.8x (GPU wise) of undocked (as it currently is) - docked mode has nothing to do with battery. GPU in T239 is apparently maxed out at 1.4Ghz, so even going to 1.3GHz from 1GHz would see quite an uplift in docked performance. And yes, I'm fairly certain those fans under the dock could've provided that and boost to CPU as well. But then dock would cost a bit more, power supply bit better, their binning would probably need to be much tighter, which translates to loss of profit...so yeah, no higher clocks.

I wouldn't mind it, but I think Nintendo doesn't want the gap between undocked and docked being too large. 

We'll see when the system is inevitably hacked, but I'm guessing what will show up is that the system can max clock and be cooled by the existing fans just fine, same deal as the Switch 1.