By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57
Otter said:
Biggerboat1 said:

I'm not so sure about this. Cyberpunk 2077 has been THE showcase game for Nvidia GPUs, and the various different flavours of DLSS that have come along.

There are better looking games on PS5/Series X than Cyberpunk so inevitably there are more ambitious ports due throughout the generation. Games that never scaled down to PS4 for a starters. Cyberpunk scales up amazingly with pathtraycing etc but that doesn't apply to console versions.

I'm not getting why there being better looking games than CP2077 on the PS5/Series X means that they'd be better looking on S2...

A game having to be cut way back to squeeze on to a system doesn't mean it'll look good, look at hogwarts on S1.



Around the Network

What open world games do people consider on PS5/Series X out right now that look better than CP2077? Key words. Open world and out right now.



Bite my shiny metal cockpit!

Leynos said:

What open world games do people consider on PS5/Series X out right now that look better than CP2077? Key words. Open world and out right now.

HZ FW Burning shores.



HoloDust said:
Soundwave said:

Consoles are more efficient ... no kidding. Factor in on top of that consoles get specific developer side attention whereas PCs don't and there will always be a sizable gap. That's been the case for 40+ years. 

People can and should be enthusiastic about the Switch 2, the boo birds here have been trying to talk down the system for 1-2 years here and its turns out the system actually has pretty decent performance (cue the folks lecturing everyone like know it alls that the system would be a PS4 at best because "they know Nintendo" ... these people don't know shit, they think it's still 2006 when Nintendo was operating in a vastly different environment with a totally different leadership structure). 

For $450 and a profit required to be made, given also tarrifs, I don't think anyone for June 2025 would be able to make a system with all the other spec features (8 inch reasonably good quality display, 256GB fast UFS 3.1 storage, disconnecting controllers x2, dock with TV output have to come in the package) I don't think anyone right now could offer something vastly better given those requirements. 

Could it be a bit better? Sure, but it's not like the Wii or DS or something where it's vastly underpowered, it's above par for what's available today at that price, which is good enough. Companies don't owe it to you to take a $50-$100 loss per unit, that's a stupid business model that Microsoft tried to push and it got them no where in this business. We can see even from Sony they generally will not take a loss on hardware anymore and you don't get big fat price cuts either, you want something nowadays you have to pay for it and fair enough. 

The Steam Deck is $400 for the base model still and that has a smaller 7 inch display, less hardware performance, no TV dock, no Joycon detachable controllers, and the screen only has a  60 Hz refresh rate whereas Switch 2 has 120 Hz. It's also a significantly bulkier, less portable device. Other models of today like the Steam Deck OLED (which Switch 2 will also outperform) and ROG Ally are $550-$650+, so significantly more expensive, while also far less portable.

There's enthusiasm, there's realism and then there's "Switch 2 looks better than PS5 Pro here" level of nonsense.

No one is saying that, no one is expecting that. That's nonsense. 

People can be reasonably excited for a portable Nintendo system that has reasonably good modern performance and also has a form factor considerably better than any other mobile gaming product on the market. This is significantly thinner and wll be easier and more appealing to take outside the house than a brick thick Steam Deck or ROG Ally as well, that's not a small bullet point either. I got to borrow a Steam Deck for a while and the thing is so freaking chunky you really have no desire to ever take it out of the house let alone pack it for a flight, which kind of defeats the purpose in a lot of ways. 

Enthusiasm is fully warranted, after 18 months of listening to a bunch of shit about "dur hur, mesa knowsa Nintendos!!!! It's gonna be super duper under powered jusa lika WIIII YYYYOUUUUU". The actual reality is Nintendo has a completely different management today, Switch has very different brand demographics as well, just like Yamauchi's era where the Super NES, N64, GameCube were significantly more powerful than their most comparable consoles. 

Wii/DS/Wii U/3DS era is most certainly over and it was always temporary (something some people apparently didn't get the memo on). Nintendo is moving more upmarket and more into the premium market because it makes sense to do so, they have brand power to do it with (XBox brand also sinking), but I've always viewed it as more of a return to their actual original console roots. The NES, SNES, N64, GCN despite some cry babies that always need to nit pick hardware by general market consensus were always reasonably good hardware, Switch looks like a return to that given the realistic constraints of a hybrid form factor (which IMO will eventually eat traditional consoles' lunch). 

Last edited by Soundwave - on 27 May 2025

Soundwave said:
HoloDust said:

There's enthusiasm, there's realism and then there's "Switch 2 looks better than PS5 Pro here" level of nonsense.

No one is saying that, no one is expecting that. That's nonsense. 

People can be reasonably excited for a portable Nintendo system that has reasonably good modern performance and also has a form factor considerably better than any other mobile gaming product on the market. This is significantly thinner and wll be easier and more appealing to take outside the house than a brick thick Steam Deck or ROG Ally as well, that's not a small bullet point either. I got to borrow a Steam Deck for a while and the thing is so freaking chunky you really have no desire to ever take it out of the house let alone pack it for a flight, which kind of defeats the purpose in a lot of ways. 

Enthusiasm is fully warranted, after 18 months of listening to a bunch of shit about "dur hur, mesa knowsa Nintendos!!!! It's gonna be super duper under powered jusa lika WIIII YYYYOUUUUU". The actual reality is Nintendo has a completely different management today, Switch has very different brand demographics as well, just like Yamauchi's era where the Super NES, N64, GameCube were significantly more powerful than their most comparable consoles. 

Wii/DS/Wii U/3DS era is most certainly over and it was always temporary (something some people apparently didn't get the memo on). Nintendo is moving more upmarket and more into the premium market because it makes sense to do so, they have brand power to do it with (XBox brand also sinking), but I've always viewed it as more of a return to their actual original console roots. The NES, SNES, N64, GCN despite some cry babies that always need to nit pick hardware by general market consensus were always reasonably good hardware, Switch looks like a return to that given the realistic constraints of a hybrid form factor (which IMO will eventually eat traditional consoles' lunch). 

"Switch 2 looks better than PS5 Pro here" - mate, you literally said that very nonsense:

https://gamrconnect.vgchartz.com/post.php?id=9591916

And no less in the scene that has some of the worst artifacts, if not THE worst, of everything shown up to date on Switch 2.

It's ok to be enthusiastic about something, but it's ok to take a step back and curb your enthusiasm when thinking about posting such nonsense, and to rethink with clear head whether something that is 1/7th as powerful as PS5 Pro can actually look better.

SW2 is fine piece of hardware, but miracle it is not.



Around the Network
SvennoJ said:
Leynos said:

What open world games do people consider on PS5/Series X out right now that look better than CP2077? Key words. Open world and out right now.

HZ FW Burning shores.

Yeah, HZ FW looks better than CP2077, but it's more to do with extremely clever combo of tech and art, than pure tech - HZ FW is not using any RT at all and it is much lighter in load on GPUs than CP2077.

That said, I'm not sure if Star Wars Outcast looks better per se, even with everything turned on, though there are certainly things that look better than CP2077, but it definitively is more demanding than CP2077.

This will be interesting to see on SW2, since Ubisoft games generally tend to run better on AMD GPUs, which are in PS5/XBOX.



Leynos said:

What open world games do people consider on PS5/Series X out right now that look better than CP2077? Key words. Open world and out right now.

Very different aesthetic & game but Avatar is the more feature rich and cutting edge console experience. RT GI & Reflections in all modes as well which is very impressive 




sc94597 said:
bonzobanana said:

It might come as single channel with just a single 8GB on the motherboard but they normally have a spare sodimm socket to go to dual channel and a single 8GB sodimm would be cheap, sometimes these laptops have dual sodimm sockets which I assume this has if it can be upgraded to 32GB i.e dual 16GB sodimms. I would say the RTX 2050 was more powerful than you have stated and Vulcan provides good optimisation. Windows like Enterprise LTSC Iot is very light on resources compared to regular Windows and also we do know the Switch 2 is using a lot of resources for its operating system and gamechat etc. There is a lot more memory bandwidth all around on the laptop. Yes 4GB dedicated video memory is not amazing but for the 1080p visuals you would expect from this laptop for intensive games it should be fine and for upscaled 1440p and 4K graphics should be fine too. I'll admit not so great for native 1440p and 4K though but the same issue with the Switch 2. I think build quality definitely varies by laptop brand but fan noise is something that can be bad on some models when gaming for longer periods. Battery life may not be amazing either but it should comfortably outperform the Switch 2 which only has 2 hours minimum runtime for this first generation model. The TDP of the RTX 2050 mobile varies from 30-45W although Mhz doesn't vary that much and its on exactly the same fabrication process as Switch 2 and that is given a TDP for its complete circuitry including the SOC of 4-6W.

It only has a 20Wh battery so 10Wh for each hour and the screen will take about half of that. So it has 4-6W where as this laptop has 30-45W. Again these are peak figures I'm sure just like the Switch 2 figures from that analysis. Realistic figures for both will be lower but a lot, lot lower for Switch 2 as it has so little battery power to play with. A gaming laptop battery is typically 50-90Wh. However obviously the bigger screen needs more power of a laptop but it remains the same in ratio to the size so maybe 8-12W for a larger laptop screen.

Sure, if you open up the laptop and add another $25 stick (not hard, but also not something an entry-level buyer might know they even should do), if you have the right Windows installation, if you make sure you bought a laptop with the right RTX 2050 configuration (remember not all RTX 2050 laptops hit the max TGP and the lowest TGP is 83% the performance of the highest) it would outclass the Switch 2 pretty healthily, but by that point you're in the budget range for a much better gaming laptop, about $100-$150 more expensive than the Switch 2 and you had to do work to achieve it. 

Personally if I were a low budget gamer looking for an entry level gaming laptop I would look into a 4050 laptop for $60-$120 more than the 2050 laptops. At least then you get frame generation and 6GB of VRAM. During sale events entry-level 4050 models can be found for $550-$700.There are open box ones on ebay for $570 and new ones for $650-$700.

That gives you about 2.5 to 3 times the Switch 2's performance for 1.3 to 1.5 times the price. 

After the 4050, the 6GB RTX 3050 laptops probably are the best models in that price range. Anything 4GB won't last for even upscaled 1080p imo, unless you want to run on the lowest settings.

Edit: You're also not considering the CPU consumption in your battery life estimates. These laptops typically run total power profiles of 50-70W when including CPU + GPU + ancillary power consumption. With a 50WH battery that would mean less than an hour battery life, and with a 90WH battery a little bit more than an hour to almost two.  

Laptops definitely have longer runtime than that but then like most mobile devices they don't deliver the performance and clock rates they claim, they give peak figures in the spec but try to conserve power when possible. However it's really down to the laptop design. The RTX 3050 mobile is on the same dated fabrication process as the RTX 2050 mobile and Switch 2 but the RTX 4050 mobile has an improved 5Nm fabrication process by TSMC rather than Samsung's much inferior fabrication process. My point is the RTX 3050 mobile would be even more power inefficient with the added performance. I don't have a gaming laptop myself except I do use a basic Celeron laptop for portable use and do game on it but older titles of course. I get up to 18 hours runtime on it, on eco power settings and reduced brightness. HP claim up to 16 hours but I debloated the operating system and use Enterprise LTSC so less processes going on. However on full performance and high brightness gaming I get about 4-6 hours on a tiny battery. 

However I'm not sure I want to argue against your laptop battery runtime estimates because if anything they reinforce my view that the Switch 2 either will have far lower performance than stated in portable mode or much shorter battery runtime. If the RTX 2050 mobile only gets lets say 90 minutes battery runtime out of 70Wh then using the same fabrication process how low does the Switch 2 have to go to get 2 hours minimum out of 20Wh? I remember when modders/hackers claimed in a forum that the Switch was dropping to 90-140 Gflops based on its reduced power consumption when portable compared to peak power. That gives an average of about 115 Gflops when the maximum potential performance of the Switch when portable is 236 Gflops so roughly twice as fast as reality. Surely the Switch 2 will be doing the same with a sub 1 Teraflop gflops figure, probably 600-800 Gflops in reality in portable mode. Switch 2 has a maximum 6.5hours runtime so with reduced brightness that still only leaves 1-2 watts per hour. 20W shared by 6.5 is only 3W and at that point the screen is probably needing more power than the SOC. I really can't see how the figures given for portable performance of the Switch 2 stack up. Where is it getting all the additional power to deliver such performance. I think we will see a huge difference this time around between portable and docked performance maybe 3-4x the power.

It's a low cost, low power chipset from 2020/2021 using a fabrication process from that time and yet we are currently comparing it to PS5 and Xbox Series X in performance. My Doogee T30 Pro tablet has a 32Wh battery and a 6Nm fabrication process. It only has a GPU of about 280 Gflops but with a really intensive android game or something like emulation I can exhaust the battery in about 2-2.5hrs. However for general light use I can get over 10hrs or more. It's an 11" 1440p screen with good brightness though. It's powerful enough to emulate some lighter Switch games at full speed not that I've ever done that myself but have seen the videos on youtube showing the same chipset doing it. I've seen more ambitious Switch games emulated but just below normal frame rates. It's on a far superior fabrication process with a far weaker GPU. 

https://www.gsmarena.com/doogee_t30_pro-12370.php

I just can't see where the Switch is getting the power to deliver the quoted portable performance levels.

It will be interesting to see how the final product compares to the footage we have seen from development units.



bonzobanana said:

  

However I'm not sure I want to argue against your laptop battery runtime estimates because if anything they reinforce my view that the Switch 2 either will have far lower performance than stated in portable mode or much shorter battery runtime. If the RTX 2050 mobile only gets lets say 90 minutes battery runtime out of 70Wh then using the same fabrication process how low does the Switch 2 have to go to get 2 hours minimum out of 20Wh? I remember when modders/hackers claimed in a forum that the Switch was dropping to 90-140 Gflops based on its reduced power consumption when portable compared to peak power. That gives an average of about 115 Gflops when the maximum potential performance of the Switch when portable is 236 Gflops so roughly twice as fast as reality. Surely the Switch 2 will be doing the same with a sub 1 Teraflop gflops figure, probably 600-800 Gflops in reality in portable mode. Switch 2 has a maximum 6.5hours runtime so with reduced brightness that still only leaves 1-2 watts per hour. 20W shared by 6.5 is only 3W and at that point the screen is probably needing more power than the SOC. I really can't see how the figures given for portable performance of the Switch 2 stack up. Where is it getting all the additional power to deliver such performance. I think we will see a huge difference this time around between portable and docked performance maybe 3-4x the power.

What you are missing (or ignoring) is that the Switch 2 doesn't have an underclocked GA107. The T239 is a chip designed for a 5-20W power curve. It is like saying, how could they fit 4.3 TFLOPs of performance in a 30W profile (RTX 2050) when an RTX 3090 (on the same manufacturing node and general micro-architecture) consumes 350W to achieve 35.58 TFLOPs? Shouldn't it be only 3 TFLOPs not 4.3 TFLOPs, if linearly scaled per watt? 

Well chip design matters and this power-scaling isn't linear. 

Even on the same node and architecture different chips have different power efficiencies at different watt ranges. Nodes mature over time. Professional versions of these chip families (which the T239 is closer to in terms of SOC architecture) tend to consume less power than consumer versions for the same performance even if manufactured on the same node. For example, and a500 Mobile (professional RTX 2050 equivalent) achieves 6 TFLOPs @30W vs. 4.3 TFLOPs @30W for the 2050.

Also the CPU in the Switch 2 is a very low powered ARM CPU, nowhere near as power-ineficient (especially at low sub-10W consumption) as the Raptor Lake Intel chip in the laptop you shared, and about half of the battery consumption there,  is because of the CPU.

Last edited by sc94597 - on 27 May 2025

HoloDust said:
SvennoJ said:

HZ FW Burning shores.

Yeah, HZ FW looks better than CP2077, but it's more to do with extremely clever combo of tech and art, than pure tech - HZ FW is not using any RT at all and it is much lighter in load on GPUs than CP2077.

That said, I'm not sure if Star Wars Outcast looks better per se, even with everything turned on, though there are certainly things that look better than CP2077, but it definitively is more demanding than CP2077.

This will be interesting to see on SW2, since Ubisoft games generally tend to run better on AMD GPUs, which are in PS5/XBOX.

You sure, the water animation alone is amazing.



Tech + Art seems to me to be more challenging than just using RT ;) This doesn't look easy on GPUs at all either, but more in the RAM (speed) required department than RT power. Best looking water imo, running at 60fps.