Pinkie_pie said:
I don't know. Most if not all games that are considered open world don't have loading screens when entering a town. It's mostly interior like entering dungeons or buildings that have loading screens in open world. My point was the long loading screens which the original version didn't have. To me because of the loading screens between areas that does make it less open world but if you still consider it open world then that's fine but it's not open world in the way like the original version was |
Ferrari is right about open world. Open world is about game design / gameplay design, not about whether it has loading screens. Open world essentially means you can go anywhere and there is no linear path you have to follow in the game. Has nothing to do with loading screens whatsoever.
That said, to your point, I think a general goal in open world game design is to not have loading screens so its a seamless experience, but thats a small difference in quality of how open/seamless it feels, it doesn't change the genre.








